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Version 92

Hello again! Here's a spooooky Halloween update!... Well ok, not really, aside from a couple of Werewolf references in the patch notes. Over the past month, my time has been divided between a few things:

  • Work on the open-world tech that's powering the Streets of Rogue sequel. It's getting to be in really good shape, to the point where I can shift focus to work on other new aspects of the game.
  • Good old fashioned bug fixing. As I've mentioned in earlier updates, the sequel is using the original game as a base to work from, so I try to focus on bugs that could potentially carry over from one game to the next.
  • Work on the upcoming Microsoft Store version of the game, which will be releasing next month.

Version 92


Graphics
  • NPCs in the players party who go invisible will appear transparent on the screen
UI / Controls
  • Fix for online game listings scroll position appearing incorrect when selected with gamepad
  • Fix for ice not having an effect on player movement if the player teleports onto it
  • Fix for Big Quest map markers disappearing if the NPC turns into a Werewolf
Playfield Objects
  • Fix for issues stemming from objects being hit by two sources at the same time and being destroyed
  • Fix for cases where NPCs would be given low player-interaction priority when they shouldnt have been, making it difficult to interact if the NPC was near a door
  • Open doors are given a low interaction priority
Items
  • Auto-Equip Weapons setting no longer affects auto-equipping armor
  • Fix for certain relationship properties not being reverted when Memory Mutilator is used
  • Bartender can no longer drop or otherwise lose the Drink Mixer
  • "300 Money" in character creation costs fewer points
Status Effects / Traits / Special Abilities
  • If the player is wearing Roller Skates or is on ice, they will stop moving if they begin arresting/enslaving/etc.
  • Hacker does not have the option to Install Malware on the final level
  • Player will not receive Teleport Happy as a reward if they have No Teleports
  • Roller Skates cancels out Chaaarge in character creation
  • Fix for player not dying if they end the game while Charging with Juggernaut or Super Special Abilities
  • Fix for health loss not always being calculated properly if the player is hit while Charging with Juggernaut or Super Special Abilities
Artificial Intelligence
  • Fix for certain cases where player could not interact with their party members until entering a new level
  • Fix for Slaves sometimes continuing to do tasks after becoming mutinous
  • Fix for Slaves sometimes fleeing after becoming mutinous despite having their helmet on
  • Fix for some cases where an NPC in the Deportation Center would exit the door and the Bouncers wouldn't care
  • NPCs do not walk back and forth while they are attacking inanimate objects
  • NPCs have shorter delays between melee attacks while attacking inanimate objects
  • Player does not have the option to give items to Slaves that they have freed
  • Fix for Mobsters ceasing to mug the player when he is hidden in a bush
  • NPCs in the players party who have Camouflage will attempt to use it when the player becomes invisible
  • NPCs who were chasing the player for certain reasons wont attempt to chase them through lockdown walls
  • Fix for Firefighters not being able to put out fires in Bushes
  • Custom NPCs with the Werewolf Transform ability can actually use it now
  • If you enslave a Slavemaster, you will also gain full control of their slaves
  • The players Slaves will become Submissive to other NPCs who join the players party
  • Fix for prisoners not recognizing that they can escape a jail cell if the Door Detonator on the door is disabled via EMP Grenade or Power Sap
  • Fix for cases where Submissive NPCs would become hostile toward the player if the player attacked one of their friends in certain ways, such as with Freeze Ray
  • NPCs with Electronic will not flee buildings due to spewing gas
  • Fix for cases where an NPC would begin to follow the Musician, but would not be able to bypass their own house door
Performance
  • Fix for small performance drop when Bushes are shaking
Multiplayer
  • Steam multiplayer is compatible with Microsoft Store version of the game
Level Editor
  • Fix for 'attached to wall' objects that the user places in the level editor appearing in a different direction than specified
Other
  • Full support for Microsoft Store added


[ 2020-10-15 23:48:45 CET ] [ Original post ]

Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 16.96 €
Game News Posts: 127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (15974 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space
GAMEBILLET

[ 6130 ]

1.45$ (85%)
8.25$ (17%)
8.39$ (16%)
21.21$ (15%)
24.17$ (52%)
2.68$ (82%)
1.23$ (88%)
41.96$ (16%)
20.74$ (17%)
11.25$ (75%)
4.19$ (16%)
24.89$ (17%)
5.71$ (81%)
8.89$ (11%)
16.97$ (15%)
13.19$ (18%)
12.38$ (17%)
12.44$ (17%)
25.49$ (-70%)
8.49$ (15%)
16.39$ (18%)
16.52$ (17%)
17.79$ (11%)
13.42$ (73%)
10.17$ (15%)
16.52$ (17%)
7.64$ (81%)
8.39$ (16%)
8.25$ (17%)
22.24$ (11%)
GAMERSGATE

[ 1449 ]

3.0$ (85%)
8.0$ (80%)
4.5$ (70%)
3.0$ (50%)
7.49$ (63%)
1.28$ (91%)
2.81$ (81%)
8.5$ (79%)
4.25$ (83%)
2.38$ (66%)
2.55$ (91%)
10.19$ (49%)
2.55$ (91%)
7.64$ (49%)
8.25$ (67%)
10.0$ (75%)
8.91$ (70%)
1.0$ (80%)
3.26$ (78%)
0.43$ (91%)
8.5$ (66%)
0.85$ (91%)
9.89$ (34%)
8.7$ (65%)
1.7$ (91%)
2.68$ (70%)
1.11$ (91%)
1.28$ (91%)
8.5$ (83%)
13.5$ (77%)

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