Here's another 60+ fixes for ya! As long as bugs exist, I'll keep fixing 'em, so keep those reports coming in! And in other news... So, how's that sequel coming? While I've still been spending most of my time working out the technical details involved with adapting Streets of Rogue's systems into a large open world (no small task, let me assure you), I did get a chance to implement a couple of new features. The first iteration of vehicles has been added to the game! No actual roads yet, but they exist, can be driven by the player, NPCs know how to use them, etc. In addition, I've begun work on day/night cycles and NPC daily schedules. These new features should open up a lot of interesting gameplay possibilities. Stay tuned to these patch notes and in the Steam forums, I'd like to continue sharing these little progress updates with you over the coming year.
Version 93
Level Editor
- Fix for scrolling menu disappearing if the player used the mousewheel on the Default Goal menu
- Fix for weapon selection sprites fading in and out too fast with vsync turned off
- Fix for cases where highlights of certain objects could appear the opposite direction they were supposed to
- Fix for visual appearance of certain wall tile configurations being incorrect
- Fix for certain cases where objects might not appear highlighted when the player is next to them
- NPCs appear transparent instead of invisible if they have Invisible while under the players Mind Control
- Fix for Zombies having incorrectly colored eyes after being Mind Controlled
- Fix for Mech Suit appearing with Gorilla head during Ape Town mutator
- Fix for custom players potentially having incorrect eye color after entering Mech
- Fix for Diminutive players appearing to have full-sized head after entering Mech
- Fix for player target appearing on the screen if the player moves the gamepads right stick while on the quests/map screen
- Fix for cursor control not always working on quests/map screen when using a gamepad with vsync turned off
- Fix for player continuing to rapid-fire attack after switching from rapid-fire gun to another rapid-fire gun while holding button
- Fix for time limit sometimes appearing incorrect at the start of levels on multiplayer client
- Fix for Mech Pilot being selected on character select if a custom character dies while piloting a Mech
- Fix for incorrect character being selected after death when player 2, 3 or 4 had selected the Supercop/Supergoon/Upper-Cruster
- Fix for some menus closing when the application loses focus and then gains it again (doesn't work 100% of the time)
- Fix for a buttons text not always appearing on the character creation workshop submission form
- Player cannot tamper with deactivated Laser Emitters
- If a player is hoisting an object (as Wrestler) in coop mode and they fall into a hole, they will no longer be holding that object after respawning as a ghost
- Fix for Lockdown Walls not functioning in Mixed-Up Environments
- Fix for player being able to hide in bushes that already have someone hiding in them
- Fix for player being able to get stuck behind certain objects while roller skating
- Players who add health-based consumables to custom characters receive 3 items initially instead of 1
- Playable Upper Cruster now starts with Walkie Talkie
- Players with Pacifist can't use Time Bomb and Remote Bomb
- Player will not receive Time Bomb as a quest reward if they have Pacifist
- Fix for War Zone NPCs not dropping items after death that they picked up on the battlefield
- Fix for melee items in shops only having 100 durability instead of 200 on multiplayer client
- Fix for Bear Trap and Paralyzer Trap not triggering Killer Thrower
- Players with Zombiism and Class Solidarity will now be able to hit Zombies and vice versa
- Fix for cases where player could receive an upgraded version of a trait as an end-of-level reward when they did not have the original trait
- If player with Blaster Survivor is Mind Controlling someone who causes an explosion, that explosion will not damage the player
- Fix for Stealing Glove not working when used on multiplayer clients character
- Fix for player being able to get traits that were removed from the game via swapping at Augmentation Booth
- Knockback King and Walls' Worst Nightmare cancel out Near-Harmless, and vice versa
- If a player extorts someone who they have enslaved, the extortion will have a 100% chance to work
- Fix for NPCs not retaining their Extorted status after being Possessed by the player, allowing the player to re-extort them
- Fix for player receiving revenue from extortions after Depossessing on the first level
- Fix for Blaster Master not triggering if one of the player's Slaves is killed and their helmet is destroyed
- Mechs who have been Shrunk can fit through Doors and Windows
- Fix for Clumsiness Accepted sometimes applying in cases where a player opens a door rather than breaks it
- Potential fix for some players retaining traits that they shouldn't after possessing or depossessing
- Fix for rapid-fire gun sound effects sometimes continuing to play if the player switched weapons while rapid-firing
- Fix for player not receiving Alerted/Killed No One bonuses on missions where the target NPC is wandering around the level
- Fix for quest marker disappearing from over Slave that the player is meant to free for a quest if the player enslaves their owner
- Fix for cases where Crate would not spawn on Scientist quest
- When the player has Brute Force Progress, NPCs hiding in Manholes will jump out, allowing the player to complete the quest
- Fix for Cop Bots that are spawned as part of the Hacker's Big Quest not attacking custom characters who don't have the Laptop
- Ghosts are no longer removed from levels that have Radiation Blasts, Lockdown, or War Zone
- Fix for NPCs who live in the same building as a quest target being classed as Guilty despite having no relationship to the target
- Fix for cases where the player's slaves could explode when the player teleported
- Fix for player being able to obtain Slaves when their party is full
- If you free one of your Slaves after extorting them, they will remain Submissive
- Fix for cases where Frozen NPCs could talk
- Fix for Upper Crusters running away during the No Cowards mutator if Alarm Buttons do not exist
- Fixed some translation errors
- Corrected Electro Pills description, which incorrectly stated that your punch would cause a static charge in addition to your body
- Corrected Continue? description to be more accurate
- Corrected No Cowards description to be more accurate
- Fix for cases where host could not move after dying
- Fix for cases where NPCs could appear to warp to the bottom-left corner of the map for a split-second on the host
- Improved knockback-related synchronization between client and host
[ 2021-01-11 18:06:15 CET ] [ Original post ]
🎮 Full Controller Support
- Streets of Rogue Content Linux [239.42 M]
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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