Streets of Rogue 2 Early Access Launch Date Update; Sign Up for Playtest
[olist] Streets of Rogue 2 is moving from its original release date of August 14th to a new release date of October 22nd.
Well be conducting an Open Playtest on Steam in the near future, free for anyone to join!
[/olist]
But wait, a new release date? Whats going on here? What sort of shenanigans are at play? Well, I assure you the answer is a lot less interesting than that. I, uh couldnt program quite fast enough. :p
While SoR 2 has had a few more folks working on it than its predecessor, Im still the sole programmer/designer of this thing. Compared with other disciplines, programmers are notoriously bad at predicting how long a given task will take. Now replace task with entire Early Access-ready game, and as you can probably imagine, guesstimating correctly gets a tad trickier. Id been targeting a summer launch for a while, which has led to a pretty intense 2024. And while the original release date would have been technically achievable, it would have also been tighter than I was comfortable with. The new date allows me some breathing room and the opportunity to make the game that much better.
The new release date will also give me time to conduct a large-scale Pre-Release Playtest. If Streets of Rogues history tells me anything, this should benefit development. Before the original SoR went into Early Access, I released a bunch of builds of the game for free. This was super useful for getting player feedback and paved the way for a smooth launch on Steam.
The ETA for the future Playtest is late August / early September. Stay tuned for more news on that!
The prospect of releasing a pre-Early Access version of SoR 2 has often crossed my mind. But while SoR 1s simple level-based structure lent itself well to creating nice little vertical slices of gameplay to iterate on, SoR 2s long-gestating open world and numerous broader-scale systems have taken longer to gel. Even then, theres still a LOT of malleability in a lot of areas of the game, which is why Id like to hear your opinions! Thanks for your patience, everyone! Looking forward to getting the game into your hands! [hr][/hr] Join the community: DISCORD REDDIT Follow Streets of Rogue 2 on social media: TWITTER (X) TIKTOK
[ 2024-07-18 17:09:07 CET ] [ Original post ]
Hi all, Matt here!
I have a couple bits of development news! Heres the short version:
[olist]
Go to the game's page and click the "Request Access" button to sign up now:
The prospect of releasing a pre-Early Access version of SoR 2 has often crossed my mind. But while SoR 1s simple level-based structure lent itself well to creating nice little vertical slices of gameplay to iterate on, SoR 2s long-gestating open world and numerous broader-scale systems have taken longer to gel. Even then, theres still a LOT of malleability in a lot of areas of the game, which is why Id like to hear your opinions! Thanks for your patience, everyone! Looking forward to getting the game into your hands! [hr][/hr] Join the community: DISCORD REDDIT Follow Streets of Rogue 2 on social media: TWITTER (X) TIKTOK
Streets of Rogue
Matt Dabrowski
tinyBuild
2017-03-10
Indie RPG Adventure Singleplayer
GameBillet
3.81 /
€
Game News Posts 125
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(15881 reviews)
http://streetsofrogue.com/
https://store.steampowered.com/app/512900 
The Game includes VR Support
Streets of Rogue Content Linux [239.42 M]
The Making of Streets of Rogue
Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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