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Streets of Rogue 2 News | Devlog #4: New Release ETA, Dev Roadmap
It's been a minute, but I have a few new items of interest regarding Streets of Rogue 2 for you today!
Perhaps you're wondering what's going on with the sequel, and why the missed release dates this year? All is explained in this video! Spoilers, though, it's nothing remotely scandalous :( And a quick clarification about the release date: [quote]
[/quote] The exact date will only be revealed once we're 100% sure of that date. That's all I'll be saying about release dates until the time comes :) Until then, check the Devlog out: [previewyoutube=4BcpVvcxAp8;full][/previewyoutube]
October's release of the Streets of Rogue 2 Alpha Demo generated a lot of questions from players. In response, I present to you a living public Roadmap! Click the button below to check it out. The Roadmap should give you a solid idea of my plans for SoR 2 throughout its pre-Early Access and Early Access periods. A warning: it's pretty lengthy, and I wouldn't recommend reading it from start to finish. Think of it more as a reference guide to look at if you're curious about some specific aspect of the game. And feel free to let me know if you think anything is missing from this! Streets of Rogue 2 Development Roadmap
The previous iteration of the SoR 2 Demo had very basic, hacked-in gamepad support. This new patch has proper gamepad support so that essentially everything that can be done with a mouse and keyboard can now be done with a controller. [hr][/hr] As always, thanks for your support. Let us know in the comments what you think about this devlog entry. Also, a reminder: Streets of Rogue 2 is coming to Steam next year as an Early Access title; wishlist & follow the game to keep yourself updated with the latest news: https://store.steampowered.com/app/2165810/Streets_of_Rogue_2/ [quote]Watch the previous devlogs: Devlog 1: How I Approach World-Building? Devlog 2: Creating an Open World Solo Devlog 3: Games That Inspired SoR 2 [/quote] [hr][/hr] Join the community on Discord: DISCORD Follow Streets of Rogue 2 on social media: TWITTER (X) TIKTOK REDDIT
[ 2024-12-20 16:00:23 CET ] [ Original post ]
Hi, rogues,
It's been a minute, but I have a few new items of interest regarding Streets of Rogue 2 for you today!
Devlog #4
Perhaps you're wondering what's going on with the sequel, and why the missed release dates this year? All is explained in this video! Spoilers, though, it's nothing remotely scandalous :( And a quick clarification about the release date: [quote]
The Early Access release of Streets of Rogue 2 will happen in 2025.
[/quote] The exact date will only be revealed once we're 100% sure of that date. That's all I'll be saying about release dates until the time comes :) Until then, check the Devlog out: [previewyoutube=4BcpVvcxAp8;full][/previewyoutube]
Roadmap
October's release of the Streets of Rogue 2 Alpha Demo generated a lot of questions from players. In response, I present to you a living public Roadmap! Click the button below to check it out. The Roadmap should give you a solid idea of my plans for SoR 2 throughout its pre-Early Access and Early Access periods. A warning: it's pretty lengthy, and I wouldn't recommend reading it from start to finish. Think of it more as a reference guide to look at if you're curious about some specific aspect of the game. And feel free to let me know if you think anything is missing from this! Streets of Rogue 2 Development Roadmap
Patch for the SoR 2 Demo: Full Gamepad Support
The previous iteration of the SoR 2 Demo had very basic, hacked-in gamepad support. This new patch has proper gamepad support so that essentially everything that can be done with a mouse and keyboard can now be done with a controller. [hr][/hr] As always, thanks for your support. Let us know in the comments what you think about this devlog entry. Also, a reminder: Streets of Rogue 2 is coming to Steam next year as an Early Access title; wishlist & follow the game to keep yourself updated with the latest news: https://store.steampowered.com/app/2165810/Streets_of_Rogue_2/ [quote]Watch the previous devlogs: Devlog 1: How I Approach World-Building? Devlog 2: Creating an Open World Solo Devlog 3: Games That Inspired SoR 2 [/quote] [hr][/hr] Join the community on Discord: DISCORD Follow Streets of Rogue 2 on social media: TWITTER (X) TIKTOK REDDIT
[ 2024-12-20 16:00:23 CET ] [ Original post ]
Streets of Rogue
Matt Dabrowski
Developer
tinyBuild
Publisher
2017-03-10
Release
GameBillet:
3.79 €
Game News Posts:
127
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(15974 reviews)
The Game includes VR Support
Public Linux Depots:
- Streets of Rogue Content Linux [239.42 M]
Available DLCs:
- The Making of Streets of Rogue
- Streets of Rogue - Character Pack
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
- Will you play as a soldier who shoots first and asks questions later?
- A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
- A genial bartender who can talk his way past the most intimidating of guards?
- Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
- Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
- Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
- Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
- Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
- Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
- 2-Player cooperative mode lets you brutalize goons AND loneliness!
- Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 350 MB available space
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[ 3551 ]
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