





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
After four years, I have decided to release the source code to Redirection, to allow for modding, source ports, and the like, You can find it on GitHub: https://github.com/dan200/Redirection This release is inspired by id Softwares historic practice of open sourcing their games a few years after release (a practice they sadly no longer follow), and the vibrant community of ports and mods that followed in their wake. Like those releases, this code release still requires a retail copy of Redirection to run (currently 80% off here on Steam!), and is licensed under the GPL so that any changes people make stay available for the community. Im excited to see what people do with it!
For those who love to collect, Redirection now supports Steam trading cards! Collect them all to unlock badges, emoticons and profile backgrounds!
For those who love to collect, Redirection now supports Steam trading cards! Collect them all to unlock badges, emoticons and profile backgrounds!
Redirection 1.1.0 is now live on Steam! This update is focussed mostly on the Robot Arcade and features for Modders. Here's the full list of changes:
Redirection 1.1.0 is now live on Steam! This update is focussed mostly on the Robot Arcade and features for Modders. Here's the full list of changes:
Redirection 1.0.7 is now live on Steam! Here's the full list of changes:
Redirection 1.0.7 is now live on Steam! Here's the full list of changes:
Before I say anything else: Thank you to everyone took the plunge and bought Redirection this week :) The response has been really great, everyone seems to be having fun rescuing Robots! I'm especially pleased to see how many levels people have already uploaded to the Steam Workshop. I got into Game Development through mod communities, so it's really amazing to see one forming around my little game. I'm trying to complete every level that gets uploaded, and it's already getting hard to keep up! Aside from playing your levels this week, I've also been working on updates. There's been a few bug fixes, but also a few features to streamline the submission of Mods in the Editor. Here's the full run-down of everything I've changed this week:
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