After four years, I have decided to release the source code to Redirection, to allow for modding, source ports, and the like, You can find it on GitHub: https://github.com/dan200/Redirection This release is inspired by id Softwares historic practice of open sourcing their games a few years after release (a practice they sadly no longer follow), and the vibrant community of ports and mods that followed in their wake. Like those releases, this code release still requires a retail copy of Redirection to run (currently 80% off here on Steam!), and is licensed under the GPL so that any changes people make stay available for the community. Im excited to see what people do with it!
For those who love to collect, Redirection now supports Steam trading cards! Collect them all to unlock badges, emoticons and profile backgrounds!
For those who love to collect, Redirection now supports Steam trading cards! Collect them all to unlock badges, emoticons and profile backgrounds!
Redirection 1.1.0 is now live on Steam! This update is focussed mostly on the Robot Arcade and features for Modders. Here's the full list of changes:
New features
- Added a new Robot Arcade game: "Quest". Unlock Quest by completing the main campaign.
- Locked Robot Arcade games are now displayed with a padlock icon on the game selection screen.
- The button prompts for the built-in Robot Arcade games are now more helpful.
- Running Redirection with "-demo" on the command line now launches the game in a streamlined demonstration mode. This feature is used to exhibit Redirection at live events!
- Shortened the final cutscene of the main campaign.
- Added a message when completing a level with fewer than the allowed number of obstacles.
- Added one new achievement.
- Made some changes to support modders creating custom tiles:
- All tile types now support "alt" and "editor" models.
- Robot animation and sound maps now include additional entries for more control.
- The "animated" tile type now supports separate models, animations and particle effects when the tile is powered.
- Minor text fixes.
Robot Arcade improvements
- Added a keyboard and a 2MB hard drive to the Robot's device list. This allows arcade games to accept keyboard input and to store save data. Because of the new keyboard device, the keyboard shortcut to reboot the Robot is now Ctrl+R.
- All functions in the io API can now be used to communicate with the user.
- The speaker device now plays audio at a higher sample rate. Also added support for sawtooth waveforms and a duty parameter for square waves.
- All error messages emitted by Lua APIs now have correct file names and line numbers.
- Renamed gpu.setColorMapping() to gpu.mapColor(). Removed some unused and undocumented functions to simplify the APIs.
- Changed the amount of memory available to the Robot to 512KB.
Bug fixes
- Fixed Z-fighting during cutscenes on some GPUs.
- Fixed website links not working on Linux due to Steam's Linux sandbox. The links now open in Steam's built-in web browser instead.
- Fixed a few Robot Arcade methods which could crash the game if called incorrectly.
Redirection 1.1.0 is now live on Steam! This update is focussed mostly on the Robot Arcade and features for Modders. Here's the full list of changes:
New features
- Added a new Robot Arcade game: "Quest". Unlock Quest by completing the main campaign.
- Locked Robot Arcade games are now displayed with a padlock icon on the game selection screen.
- The button prompts for the built-in Robot Arcade games are now more helpful.
- Running Redirection with "-demo" on the command line now launches the game in a streamlined demonstration mode. This feature is used to exhibit Redirection at live events!
- Shortened the final cutscene of the main campaign.
- Added a message when completing a level with fewer than the allowed number of obstacles.
- Added one new achievement.
- Made some changes to support modders creating custom tiles:
- All tile types now support "alt" and "editor" models.
- Robot animation and sound maps now include additional entries for more control.
- The "animated" tile type now supports separate models, animations and particle effects when the tile is powered.
- Minor text fixes.
Robot Arcade improvements
- Added a keyboard and a 2MB hard drive to the Robot's device list. This allows arcade games to accept keyboard input and to store save data. Because of the new keyboard device, the keyboard shortcut to reboot the Robot is now Ctrl+R.
- All functions in the io API can now be used to communicate with the user.
- The speaker device now plays audio at a higher sample rate. Also added support for sawtooth waveforms and a duty parameter for square waves.
- All error messages emitted by Lua APIs now have correct file names and line numbers.
- Renamed gpu.setColorMapping() to gpu.mapColor(). Removed some unused and undocumented functions to simplify the APIs.
- Changed the amount of memory available to the Robot to 512KB.
Bug fixes
- Fixed Z-fighting during cutscenes on some GPUs.
- Fixed website links not working on Linux due to Steam's Linux sandbox. The links now open in Steam's built-in web browser instead.
- Fixed a few Robot Arcade methods which could crash the game if called incorrectly.
Redirection 1.0.7 is now live on Steam! Here's the full list of changes:
Changes
- Reversed the order of the final two levels in the main campaign.
- When publishing a mod, the Mod Editor now ensures that every level has a thumbnail and is completable.
- When publishing a mod with 4 or more levels, the Mod Editor will combine multiple level thumbnails into one to create the Steam Workshop thumbnail. This makes it easier to spot mods with multiple levels when browsing the Workshop.
- After publishing a mod, the Mod Editor will notify the user if they need to sign the Steam Workshop Contributor Agreement.
- Added a button to the Robot Arcade to browse Arcade Games on the Steam Workshop.
- Created a Steam Community Guide with information on creating Robot Arcade games.
- Progress on the "Master Builder" achievement is now based on Total Unique Subscriptions, so it won't go down when users unsubscribe from the mod.
- Holding Shift while pressing "Reset Progress" will also reset your Steam Achievements.
Bug Fixes
- Fixed an occasional crash when reloading mods.
- Fixed the in-game music going silent after playing ~60 levels.
- Fixed the achievements "No Robot Left Behind" and "All Good Things..." unlocking early.
- Fixed being unable to continue past "Level Complete" message when using a Steam Controller.
- Fixed being able to rewind using a Gamepad when rewinding is disabled.
- Fixed "inverted switch" tiles activating when Robots pass over them in the wrong direction.
- Minor text fixes.
Redirection 1.0.7 is now live on Steam! Here's the full list of changes:
Changes
- Reversed the order of the final two levels in the main campaign.
- When publishing a mod, the Mod Editor now ensures that every level has a thumbnail and is completable.
- When publishing a mod with 4 or more levels, the Mod Editor will combine multiple level thumbnails into one to create the Steam Workshop thumbnail. This makes it easier to spot mods with multiple levels when browsing the Workshop.
- After publishing a mod, the Mod Editor will notify the user if they need to sign the Steam Workshop Contributor Agreement.
- Added a button to the Robot Arcade to browse Arcade Games on the Steam Workshop.
- Created a Steam Community Guide with information on creating Robot Arcade games.
- Progress on the "Master Builder" achievement is now based on Total Unique Subscriptions, so it won't go down when users unsubscribe from the mod.
- Holding Shift while pressing "Reset Progress" will also reset your Steam Achievements.
Bug Fixes
- Fixed an occasional crash when reloading mods.
- Fixed the in-game music going silent after playing ~60 levels.
- Fixed the achievements "No Robot Left Behind" and "All Good Things..." unlocking early.
- Fixed being unable to continue past "Level Complete" message when using a Steam Controller.
- Fixed being able to rewind using a Gamepad when rewinding is disabled.
- Fixed "inverted switch" tiles activating when Robots pass over them in the wrong direction.
- Minor text fixes.
Before I say anything else: Thank you to everyone took the plunge and bought Redirection this week :) The response has been really great, everyone seems to be having fun rescuing Robots! I'm especially pleased to see how many levels people have already uploaded to the Steam Workshop. I got into Game Development through mod communities, so it's really amazing to see one forming around my little game. I'm trying to complete every level that gets uploaded, and it's already getting hard to keep up! Aside from playing your levels this week, I've also been working on updates. There's been a few bug fixes, but also a few features to streamline the submission of Mods in the Editor. Here's the full run-down of everything I've changed this week:
Changes
- Reversed the order of the final two levels in the main campaign.
- When publishing a mod, the Mod Editor now ensures that every level has a thumbnail and is completable.
- When publishing a mod with 4 or more levels, the Mod Editor will combine multiple level thumbnails into one to create the Steam Workshop thumbnail. This makes it easier to spot mods with multiple levels when browsing the Workshop.
- After publishing a mod, the Mod Editor will notify the user if they need to sign the Steam Workshop Contributor Agreement.
- Added a button to the Robot Arcade to browse Arcade Games on the Steam Workshop.
- Created a Steam Community Guide with information on creating Robot Arcade games.
- Progress on the "Master Builder" achievement is now based on Total Unique Subscriptions, so it won't go down when users unsubscribe from the mod.
- Holding Shift while pressing "Reset Progress" will also reset your Steam Achievements.
Bug Fixes
- Fixed an occasional crash when reloading mods.
- Fixed the in-game music going silent after playing ~60 levels.
- Fixed the achievements "No Robot Left Behind" and "All Good Things..." unlocking early.
- Fixed being unable to continue past "Level Complete" message when using a Steam Controller.
- Fixed being able to rewind using a Gamepad when rewinding is disabled.
- Fixed "inverted switch" tiles activating when Robots pass over them in the wrong direction.
- Minor text fixes.
Redirection
Daniel Ratcliffe
Daniel Ratcliffe
2016-10-24
Indie Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(100 reviews)
http://redirection.dan200.net
https://store.steampowered.com/app/305760 
The Game includes VR Support
Redirection Linux [123.69 M]
- Captain Elisha Baley of the Starship Redirection, 2168
Redirection is a challenging 3D puzzle game set on the fringes of explored Space. As the Computer of an Interstellar Starship, only you can rescue it’s missing Robot crew from the perils of an unexplored asteroid belt. Across 48 hazard-filled levels, you must use the ship's teleporter to influence the paths of stranded Robots, and "redirect" them back to safety. As you progress through the game, you’ll discover new twists and mechanics, and reveal an intriguing space mystery story told in a classic science fiction style.
Key Features
- Play through 48 puzzling levels, filled with unique challenges and evolving mechanics.
- Unravel the mystery of the Starship Redirection, and discover the origins of a mysterious signal.
- Extend your game by downloading extra levels from the Steam Workshop, or create your own using the built-in Mod Editor.
About the Author
Redirection was made by Daniel Ratcliffe, a veteran of the UK games industry who has worked at Frontier Developments and Free Radical Design. He is best known as an author of successful Minecraft mods: ComputerCraft and ComputerCraftEdu, which introduced millions of Minecraft players to Computer Programming, and qCraft, a collaboration with Google designed to teach young people the principles of Quantum Mechanics.- Processor: 1 GHz Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM. Shader Model 2.0
- Storage: 128 MB available space
- Processor: 2.5 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM. Shader Model 4.0
- Storage: 512 MB available space
[ 5166 ]
[ 1903 ]