Hello all, I just wanted to post a quick update on things. First, thank you for checking out our little western game and providing us with such great feedback. This platform that Steam and Valve have provided is incredible and we've only scratched the surface. Checkpoints are the first major update coming soon (tonight, tomorrow, or this week is the plan being worked on), and in the overall vision of the game they're not technically major. In fact, technically speaking, they're pretty simple right now and will be considered a minor update in the future's hindsight. For now though, this is going to be the first "major" update Rescue Love Revenge has had on Steam. There are many reasons we're adding checkpoints, the most obvious being that the game is just too hard for most players. While some (including me) see that as a kind of badge of honor, others see it as a reason to throw their controller and never play again. That's what we call uh...not good, haha. Checkpoints will be quite a relief for anybody frustrated with RLR's difficulty. The checkpoints were initially designed years ago and this first iteration will see the most basic version implemented, but they will take a hint from the rest of the game and evolve drastically over time through full release. The next major update will be the level editor. I don't want to go into too much detail right now, but this level editor with workshop integration is a bit of a game changer that we're all really excited to get in the hands of you, the awesome community. Expect the first iteration of the level editor by January if things go as planned. Our goal is to release a new chapter or two every month regardless of other feature updates like the also upcoming multiplayer modes, but obviously we haven't even released chapter 3 yet in this first month of Early Access release, so take that release schedule as a sort of loose guideline. Our development approach is not a rushed one as we mainly just want to do things right and make the best game we can. Hopefully by the end of December you'll at least be playing user-made levels that can use the chapter 3 environment thanks to level editing and sharing, and at most we will have finished and shipped the "real" chapter 3 by then or soon after the new year. This is a learning process while also at the same time a great opportunity for us to hone our gamedev skills, focus them on something truly special. And that's what we believe we have here with Rescue Love Revenge, a truly special game that will probably surprise a lot of people as it progresses beyond the first two chapters. There are many secrets and revelations to reveal in due time, but for now good luck beating chapters 1&2 and feel free to leave any feedback you want, good or bad we can and will take it to heart. As with other games we've worked on, we want the community involved as much as possible. We won't ignore anyone and we aim to please everybody...within reason! Thank you again for your patience and please check back often, because you probably won't even recognize this game month-to-month and a year or more from now. Take luck!
[ 2016-11-28 23:23:16 CET ] [ Original post ]
🕹️ Partial Controller Support
- Rescue Love Revenge Linux [219.65 M]
RLR features an energetic style with addictive gameplay and challenging levels!
Unrequited Rescue
In Act 1 Chapter 1, we find our hero crossing treacherous terrain to Rescue girls in the high Alpine mountains, guarded by a band of bandana'd bandits. A second character known as The Grizzle makes his entrance in Chapter 2's desert environment. Chapter 3 will mark the beginning of episodic releases in a semi-regular fashion.
RLR's first chapters are a wild ride with unexpected storytelling, fun twitch gameplay, cutegore retro graphics, and addictive music. It's a funny style mixed with a twisted story surrounding timed jumps in a hardcore twitch runner full of secrets in each level. With chaotic combat reduced to simple gameplay, this mode that feels like racing can be challenging and at times a bit unforgiving.
Fortune's Fool
At its core, Rescue Love Revenge is a sandbox game set in The Old West with the first levels focused on having a retro style with auto-attacking and auto-running singleplayer gameplay where only jumping is key. That is only one realization of the game's components for creating experiences. The game will gradually expand and transition beyond the retro style to realistic and other styles, to full platformer and shooter controls, to couch multiplayer and scalable online play, to level editing and game modifications with extensive Steamworks integration.
During Early Access the default retro mode will receive updates adding new chapters beyond one and two with new custscenes and levels, upgrades to the level selection world map, the RLR runtime level editor, multiplayer and other new modes, and the slow build of the nextgen realistic open world sandbox sequel of sorts, almost like two games in one plus mods and episodes for tons of hours of overall gameplay.
- OS: Ubuntu 12.04. SteamOS
- Processor: SSE2 instruction set supportMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 256 MB available space
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