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Birdsketball 0.9 update - Collaborative level editor

Make levels


Now you can make and edit levels from within the game. It's actually really fun. You can access this from the bottom of the VS mode level select screen. Here's a little timelapse of Anita and I testing it out: https://youtu.be/UZYwZpTAVFo

No more slowdown


I noticed some Birdsketball videos on Youtube that were running really slowly. This was because the game was trying to render every frame, so when the framerate dropped below 60 the game would go into slow motion. I've changed the game to run with a variable time step, which should maintain a consistent speed across all computers.


[ 2016-10-21 03:52:11 CET ] [ Original post ]

Birdsketball
Waynetron Developer
Waynetron Publisher
2016-11-17 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (33 reviews)
The Game includes VR Support
Public Linux Depots:
  • Birdsketball Depot Linux [46.12 M]

Fly birds and shoot hoops.

Birdsketball is a local multiplayer sports game for 1 - 4 players.

At the heart of the game are simple controls that require finesse and practice to master. The birds fly and bounce around like tiny dog-fighting planes.

Easy to pick up, hard to master

The controls are simple. But to fly around effectively takes skill and practice to master. Here are some tips for improving your game:

Take your finger off the flap button sometimes: You will rotate faster when idle, and it's often it's faster to drop down with gravity than to fly a full circle.
Tackle your opponents by boosting into them.
Boost into a wall and you will rebound in the opposite direction. It's faster than turning around and makes you look cool.
Long distance shots on goal are impressive, but sometimes just flying the ball directly in is all you need to do. Just make sure you're back in time for the next ball spawn.
Some players prefer to use the right trigger for flapping (not me!). If you hold it just right, you can almost hover on the spot.

You can make your own levels:

There are currently 9 courts. These are simple .png files, and you can draw your own in MsPaint or Photoshop. The game will find them and load them as long as you keep the colours and dimensions are the same.
If there is demand, I'll build an in-game collaborative level editor. This could also open up opportunities for more complex level designs.

Local multiplayer only

I won't rule out online multiplayer, but it's low on my list of priorities. A really solid local multiplayer experience is the focus for now.


MINIMAL SETUP
  • Processor: 1.4 GHz Core2DuoMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1 or better
  • Storage: 50 MB available space
GAMEBILLET

[ 6140 ]

17.39$ (13%)
11.99$ (20%)
16.57$ (17%)
5.03$ (80%)
7.62$ (62%)
3.35$ (16%)
8.29$ (17%)
9.90$ (34%)
12.42$ (17%)
25.49$ (15%)
3.80$ (80%)
6.00$ (70%)
12.74$ (15%)
17.59$ (12%)
10.50$ (65%)
16.99$ (15%)
12.72$ (15%)
3.46$ (88%)
8.47$ (15%)
50.96$ (15%)
20.99$ (16%)
24.89$ (17%)
7.95$ (80%)
3.50$ (56%)
6.04$ (60%)
3.04$ (83%)
12.42$ (17%)
12.40$ (38%)
24.87$ (17%)
25.94$ (57%)
GAMERSGATE

[ 1688 ]

4.35$ (78%)
27.99$ (30%)
7.92$ (74%)
33.99$ (15%)
3.49$ (77%)
2.76$ (79%)
5.0$ (75%)
3.0$ (70%)
19.8$ (67%)
5.0$ (75%)
8.91$ (70%)
8.0$ (60%)
13.59$ (32%)
0.37$ (63%)
7.49$ (63%)
1.7$ (83%)
11.24$ (55%)
14.99$ (25%)
19.8$ (67%)
3.75$ (75%)
2.0$ (80%)
35.99$ (28%)
26.99$ (46%)
0.37$ (63%)
7.44$ (79%)
11.04$ (45%)
3.75$ (62%)
11.24$ (63%)
24.49$ (30%)
16.74$ (33%)

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