▶
Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Eventide 2: The Sorcerers Mirror
The House of Fables
Developer
Artifex Mundi
Publisher
2016-10-13
Release
Game News Posts:
60
🎹🖱️Keyboard + Mouse
Mostly Positive
(212 reviews)
The Game includes VR Support
Public Linux Depots:
- Eventide 2: The Sorcerers Mirror Linux Depot [1.32 G]
Available DLCs:
- Eventide 2: Sorcerer's Mirror - Artbook & Soundtrack
Embark on a mystical adventure in a forgotten mountain village ruled by an immortal sorcerer. Can you unravel his secret?
INSPIRED BY ACTUAL SLAVIC LEGENDS!
Explore an enchanted world full of imps, apparitions, magical animals, and other mysterious creatures taken directly from Eastern European folk and fairy tales.
SHAPE THE STORY WITH YOUR CHOICES!
The decisions you make will influence the fate of characters and the end of the game.
MEET LEGENDARY CHARACTERS!
Enlist the help of larger-than-life characters from Slavic folklore, like famous XVIII-century outlaw Yanosik, to defeat the evil mage.
A CHALLENGING JOURNEY THROUGH BREATHTAKING LOCATIONS!
Test yourself in mini-games and puzzles while venturing though the beautifully painted mountains full of wildlife and amazing creatures.
SUPERB VOICE ACTING!
Narrated by acclaimed voice actor Michael McConnohie, who's known for lending his voice to characters in legendary games.
BUILD YOUR OWN HERBARIUM AND IMP COLLECTION!
Collect the cards of magical creatures and herbs in your diary.
INSPIRED BY ACTUAL SLAVIC LEGENDS!
Explore an enchanted world full of imps, apparitions, magical animals, and other mysterious creatures taken directly from Eastern European folk and fairy tales.
SHAPE THE STORY WITH YOUR CHOICES!
The decisions you make will influence the fate of characters and the end of the game.
MEET LEGENDARY CHARACTERS!
Enlist the help of larger-than-life characters from Slavic folklore, like famous XVIII-century outlaw Yanosik, to defeat the evil mage.
A CHALLENGING JOURNEY THROUGH BREATHTAKING LOCATIONS!
Test yourself in mini-games and puzzles while venturing though the beautifully painted mountains full of wildlife and amazing creatures.
SUPERB VOICE ACTING!
Narrated by acclaimed voice actor Michael McConnohie, who's known for lending his voice to characters in legendary games.
BUILD YOUR OWN HERBARIUM AND IMP COLLECTION!
Collect the cards of magical creatures and herbs in your diary.
Features
- Enter the world of Slavic legends!
- Explore gorgeous, hand-painted locations!
- Meet legendary characters from folk tales!
- Shape the story with your choices!
- Enjoy the immersive work of a famous voice actor!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB