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Creating dialogues in Irony Curtain


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)
4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love


[ 2019-03-19 12:50:01 CET ] [ Original post ]

Eventide 2: The Sorcerers Mirror
The House of Fables Developer
Artifex Mundi Publisher
2016-10-13 Release
Game News Posts: 60
🎹🖱️Keyboard + Mouse
Mostly Positive (212 reviews)
The Game includes VR Support
Public Linux Depots:
  • Eventide 2: The Sorcerers Mirror Linux Depot [1.32 G]
Available DLCs:
  • Eventide 2: Sorcerer's Mirror - Artbook & Soundtrack
Embark on a mystical adventure in a forgotten mountain village ruled by an immortal sorcerer. Can you unravel his secret?

INSPIRED BY ACTUAL SLAVIC LEGENDS!
Explore an enchanted world full of imps, apparitions, magical animals, and other mysterious creatures taken directly from Eastern European folk and fairy tales.

SHAPE THE STORY WITH YOUR CHOICES!
The decisions you make will influence the fate of characters and the end of the game.

MEET LEGENDARY CHARACTERS!
Enlist the help of larger-than-life characters from Slavic folklore, like famous XVIII-century outlaw Yanosik, to defeat the evil mage.

A CHALLENGING JOURNEY THROUGH BREATHTAKING LOCATIONS!
Test yourself in mini-games and puzzles while venturing though the beautifully painted mountains full of wildlife and amazing creatures.

SUPERB VOICE ACTING!
Narrated by acclaimed voice actor Michael McConnohie, who's known for lending his voice to characters in legendary games.

BUILD YOUR OWN HERBARIUM AND IMP COLLECTION!
Collect the cards of magical creatures and herbs in your diary.

Features

  • Enter the world of Slavic legends!
  • Explore gorgeous, hand-painted locations!
  • Meet legendary characters from folk tales!
  • Shape the story with your choices!
  • Enjoy the immersive work of a famous voice actor!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.5 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 2 GB available space
GAMEBILLET

[ 6132 ]

12.99$ (35%)
16.57$ (17%)
8.39$ (16%)
18.39$ (8%)
26.67$ (56%)
2.48$ (75%)
16.99$ (15%)
4.12$ (17%)
8.47$ (15%)
29.69$ (1%)
12.59$ (16%)
16.99$ (15%)
3.00$ (80%)
41.47$ (17%)
1.00$ (90%)
12.84$ (57%)
8.27$ (17%)
31.59$ (21%)
12.89$ (14%)
33.99$ (-127%)
17.79$ (11%)
12.50$ (50%)
25.19$ (16%)
16.79$ (16%)
18.25$ (17%)
6.00$ (70%)
1.75$ (87%)
15.99$ (20%)
14.42$ (15%)
3.60$ (80%)
GAMERSGATE

[ 2625 ]

2.5$ (90%)
11.99$ (40%)
1.0$ (80%)
2.4$ (80%)
15.0$ (62%)
1.76$ (91%)
8.5$ (66%)
2.55$ (87%)
10.03$ (67%)
3.05$ (69%)
0.75$ (85%)
0.43$ (91%)
8.69$ (57%)
4.25$ (79%)
1.5$ (85%)
14.0$ (60%)
1.0$ (80%)
3.25$ (75%)
2.53$ (86%)
0.64$ (87%)
18.89$ (37%)
5.4$ (73%)
9.99$ (50%)
5.0$ (90%)
1.5$ (90%)
11.99$ (40%)
8.1$ (82%)
15.74$ (37%)
14.99$ (50%)
1.76$ (91%)

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