This release comes with my apologies. It is both later and smaller than I had planned. I have been sick - spending 5 days in bed followed by a week of very low productivity. So this release adds the components stats to the tooltips panel (just hover over a component), but only a first pass of the campaign updates. The main change is the addition of a new 4th tutorial on combat tactics and the removal of the first mission. Next I'm going plan the path out of Early Access (and post the result here), and then I'm going to take a break. For what happens after that, see the future planning post in a couple of days. --- Current Version: 0.9.26 (22nd March 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay * Anonymous feedback that there are problems with multiple monitors. Currently only have a single monitor so as yet unable to see the problem. * Report that the game halts Steam when starting for a second time (the first start is fine, but the second, non-concurrent start causes the issue). Currently unable to replicate. https://www.reddit.com/r/Unity3D/comments/4702wo/help_problem_with_steam_hanging_after_starting/ Immediate Roadmap: * Look again at the tutorial & campaign * Balance/AI & Skirmish fixes & additions. * Suggestions/feedback? * Display component stats on tooltip? Multi-monitor support? Neutral system? * Performance enhancements - client & server? 0.9.25 (29th February 2016) -> 0.9.26 (22nd March 2016) * Update text on all tutorials & M1->3 * Remove M1 (First Day) * Make it impossible to explode in the tutorial * Updated component descriptions * Provide a warning in M4 if too far from station to get through its shields * Prevent gimbal lock on loadout ship model * Added keyboard shortcut for Action ('Z' by default) * Add Tactics as a 4th tute * Don't lose all lock on just switched drones - lock decays as normal from last lock before switch (100% for ex-player or ally ships) * Drones switched to player team in online duels now have a meaningful display name rather than the lookup code * Better messages on component tooltips * Add stats to component tooltips * Force description of disruptor in Decode * Weapon display can't pass through naturals anymore * Pickup loadout options add up to default loadout * Ensure campaign navbar starts at top * Add a Spotter to Frigate loadout * Fix editor destroy error when closing scenario
[ 2016-03-22 04:53:33 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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