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I'm back now and recharged after a holiday. Here is the completion of the tutorial/campaign work started in the last release. Existing players who mainly do skirmishes might not notice much change. This concludes the planned work on the tutorial/campaign, but of course I expect quite a bit of balancing work in the next couple of releases. Please give feedback on the balance and difficulty if you can. As a result of previous feedback I have made some of the earlier missions easier. I also modified sensor sensitivity. Has this worked? Is it now too easy? Or, still too hard? Next up are some new features. A skirmish neutral option has been suggested by a player (unknown ships display as neutral until they are at least categorised), so I will do that as part of adding a couple of new skirmish types (civilian defence & the focus mission from online duels). I will also have a look at the multi-monitor issue, but this is complicated by requiring a library upgrade and me not owning a second monitor. --- Current Version: 0.9.27 (23rd April 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay * Anonymous feedback that there are problems with multiple monitors. Currently only have a single monitor so as yet unable to see the problem. * Report that the game halts Steam when starting for a second time (the first start is fine, but the second, non-concurrent start causes the issue). Currently unable to replicate. https://www.reddit.com/r/Unity3D/comments/4702wo/help_problem_with_steam_hanging_after_starting/ Immediate Roadmap: * Balance/AI & Skirmish fixes & additions. * Suggestions/feedback? * Multi-monitor support? Neutral system? 0.9.26 (22nd March 2016) -> 0.9.27 (23rd April 2016) * Don't allow entities without engines to plan movement & similar for other action types * Fix bug when attempting to cancel launch of ship that was not launched * Fix narrative button collider sizing bug * Another(!) attempt at fixing misaligned alternative highlights * Fix tutorial highlight bug with cancelled launches * Display Quick Key options on turn control and stats components GUI elements * Rename "current sig." to "previous sig." & "planned sig." to "current sig." * Remove Basic sensors from loadout options * Change sensor stats to make the active/passive split clearer * Better checks that moves in tutorials are correct before continuing * Update victory stripe conditions * Don't show full stats tooltips in first 3 tutorial missions * Consistent tooltip offset * Updated narrative text on various missions/tutorials * Remove hardest 3 steam achievements, because if I haven't got them in over 110 hours of gameplay they are probably too hard * Turn cloud save back on * Fix rare time bug with heightmarkers when a new entity is first displayed * Combine Decode & Burglary missions into one * Combine Loyalty & Seizure missions into one * Only show offscreen indicator text in T4 if target is offscreen & make indicators larger for large screens * Non-player ship's components now display tooltips if they are partially or fully id'ed * Force ship rotation on loadout screen unless player is currently dragging * Stop GUI items being highlighted if they are clipped * Ensure final drone in T1 is a sphere after appearing * Put a weaker weapon on the drone attacking the Shuttle in Pickup mission
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