Like most releases, I started this dev cycle by looking at my list of annoyances and bugs. Most of the bugs are minor and don't cause too much anguish, but a couple greatly effect players. I always try to fix those immediately (so they don't even make it to the list). However, three have stubbornly refused to yield to my attentions. They sit as at the top of the bug list. This week I was supposed to start work on a neutral system and skirmish additions, but first I thought I'd take another look at one of those bugs. "Game does not work in fullscreen with multiple monitors." I think it is now fixed! I managed to borrow a second monitor, recreated the problem, and then fixed it on my machine. I hope it is fixed. Now there are two bugs at the top of the list. I'm so happy I decided to make a quick release - here it is. Next I'm going back to the original plan and doing the neutral and skirmish work. --- Current Version: 0.9.28 (4th May 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay * Report that the game halts Steam when starting for a second time (the first start is fine, but the second, non-concurrent start causes the issue). Currently unable to replicate. https://www.reddit.com/r/Unity3D/comments/4702wo/help_problem_with_steam_hanging_after_starting/ Immediate Roadmap: * Balance/AI, neutral system, skirmish fixes & additions. * Suggestions/feedback? * Performance enhancements - client & server? 0.9.27 (23rd April 2016) -> 0.9.28 (4th May 2016) * Going to menu no longer deselects * Stop focus icons disappearing when menu turned off * Clear tooltips when selector cleared * Better selector positioning * Add Targeting quick key * Fix selector bug where components drawn on top of eachother when going straight from one selector to another * Fix targeting tooltip bug where it stated the wrong current target * Reload allowable screen resolutions each time selection is displayed * Fullscreen on multiple monitors fix * Update to Unity 5.3 * Force OSX versions to be foregrounded on startup (thanks to increpare)
[ 2016-05-04 08:37:12 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
[ 6132 ]
[ 2625 ]