Concealed Intent will be released on Tuesday 2 August 3pm GMT (8am Pacific Time & 11pm where I am in Malaysia). The originally plan was to release a week later, but it appears a little game called No Man's Sky is released that day. It seemed best to go a week early. I'll need to get going on marketing quickly.
Also, if you like the game, writing a positive Steam review is hugely useful. I would be greatly appreciative, please consider it.
I pledge Concealed Intent will NOT be bundled for at least 12 months after release. So that is 2nd August 2017 at the earliest. I have been asked a few times about bundling, so I thought I should say publicly what I have previously said in private.
So to the plan. I have spotted 3 cosmetic issues in Concealed Intent. I will fix those and anything else that comes up with the 1.0 release in a couple of weeks. After that I hope to pause development while working on letting people know this game exists. However, if there any any breaking bugs I will drop everything to get them fixed asap. Assuming it all goes well, a fortnight after release I will start working on a 1.1 release. This will be at a lower intensity than my EA work as I will also be prototyping a couple of new ideas at the same time. I'll provide an ETA later on when it will be out, but expect the 1.1 release a couple to a few months after the initial release.
Possible (no promises) 1.1 features (+ fixes & balancing):
* Linux version
* Steam turn notification
* Extra campaign missions
* Extra skirmish objectives + tentative contacts
Onward!
[ 2016-07-01 12:11:07 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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