Another small release, again emptying my list of issues//bugs. Since review keys will be sent out in the next couple of days, this release is to make sure the game looks as pretty as possible. No new features of course, as I'm only fixing existing features at the moment. I have scheduled another release for the last week of July. Hopefully the only item in the change log for that will be updating to a 1.0.0 revision number! Now back to marketing and testing. --- Current Version: 0.9.33 (11th July 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Bugfixes/Balance * Release Plan 0.9.32 (21st June 2016) -> 0.9.33 (11th July 2016) * Stop shuttles in Savior skirmishes getting stuck behind asteroids * Remove request for review at end of final campaign mission as it is apparently against Steam rules * Force laser fire to appear in online games even if the firer is hidden * Fix issue with uncontrolled drones sometimes being usurped but not acting as player drones (when they really are) * Prevent "target hit" graphics from drifting off target during high rotation turns * Force focus button to be inactive when they first appear so undetected ships don't take up grid space * Stop "time remaining" from being displayed on the skirmish loadout screen if there is an online challenge outstanding * Make the engine stats component work like other components on click -> left-click = set waypoint, right-click = delete waypoint * Fix rare object pool crash when unity can't find a gameobject (why!?)
[ 2016-07-11 12:43:36 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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