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Another small release, again emptying my list of issues//bugs. Since review keys will be sent out in the next couple of days, this release is to make sure the game looks as pretty as possible. No new features of course, as I'm only fixing existing features at the moment. I have scheduled another release for the last week of July. Hopefully the only item in the change log for that will be updating to a 1.0.0 revision number! Now back to marketing and testing. --- Current Version: 0.9.33 (11th July 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Bugfixes/Balance * Release Plan 0.9.32 (21st June 2016) -> 0.9.33 (11th July 2016) * Stop shuttles in Savior skirmishes getting stuck behind asteroids * Remove request for review at end of final campaign mission as it is apparently against Steam rules * Force laser fire to appear in online games even if the firer is hidden * Fix issue with uncontrolled drones sometimes being usurped but not acting as player drones (when they really are) * Prevent "target hit" graphics from drifting off target during high rotation turns * Force focus button to be inactive when they first appear so undetected ships don't take up grid space * Stop "time remaining" from being displayed on the skirmish loadout screen if there is an online challenge outstanding * Make the engine stats component work like other components on click -> left-click = set waypoint, right-click = delete waypoint * Fix rare object pool crash when unity can't find a gameobject (why!?)
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