I think this is it. Again my bug/issue list is empty, but the handful of fixes this time are quite obscure. They are not issues a player is likely to encounter in a normal play-through, or even notice if they did occur. Unless I have let through a bad bug, this will become the 1.0 version a few days before the release.
I also played through the entire campaign again (about the 10th time for me) for testing - it is all looking good. Here is the moment in the penultimate mission where revenge is delivered by heavy beam.
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Current Version: 0.9.34 (25th July 2016)
Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
Immediate Roadmap:
* Release Plan
0.9.33 (11th July 2016) -> 0.9.34 (25th July 2016)
* Ensure artillery beams displayed in Illumination mission
* Fix bug where heightmarkers were shown even if grid off and ship not being previewed
* Ensure the sfx/animations for sensors and cms continues in play/replay mode even if the ship is deselected during that phase
* Default "Show Objectives" to true for new players (thanks to https://www.youtube.com/user/jaguarusf)
* Add a link on the menu screen for the CI YouTube playlist and add the intro and tactics videos to the list of tutorials
* Fix bug where categorised components on non-id'ed ships were incorrect (they should only show the components that have been activated)
[ 2016-07-25 05:58:48 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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