Achievement Unlocked.
As the title states, I just updated Concealed Intent to version 1.0. This is more a statement of release readiness than anything else. Not much has changed from the previous versions. In fact this release has just two changes - the version number at the top of the menu screen now says 1.0.0, and I fixed a spelling mistake. Not a bad result for many hours testing.
Of course the fear of bugs never leaves an indiedev. The thought of it still leaves me in a cold sweat. If you see anything broken or just not right (or misspelt :) please let me know through in-game feedback, Steam forums, or social media. I get round to them all.
Next is the full Steam release in a few days. Then being ready to deal with any issues that arise (fingers crossed there are none). Once that is done and after a short break, I'll start work planning a 1.1 release.
Here is the turning point in the Loyalty mission from a recent testing session - seizing control of the mercenary courier:
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Current Version: 1.0.0 (30th July 2016)
Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
Immediate Roadmap:
* Release Plan
* 1.1 Plan
0.9.34 (25th July 2016) -> 1.0.0 (30th July 2016)
* Update version number
* Fix spelling error
[ 2016-07-31 03:44:39 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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