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The Plan and No Bundling For a Year Pledge

Since releasing on Tuesday there has been an influx of new players (thank you all!). Many have been asking questions about where the game is going. So time to give my thoughts on the future of Concealed Intent.

Concealed Intent will not be bundled for at least a year from release.


So that is August 2017 at the earliest. If you want to wait for bundling, you will be waiting for some time! I have already had two offers for the game to be bundled and have declined both with the pledge above.

There will be a 1.1 update.


I'm aiming for Oct/Nov time for an large(ish) update. The plan is to do a month's dev work followed but testing until I'm happy for a release. How much the update includes depends on how much I get done in that time frame. Nothing is promised, other than my time. I will just work down my todo list and get as far as I can. The current ordered list is:
  • Small backend improvements to the client and server code
  • Cosmetic and control improvements, as suggested through player feedback
  • Linux support
  • Steam turn notifications
  • Balance & extra campaign missions
  • Extra skirmish mode making better use of tentative contacts and neutral unknowns
  • Online improvements
Anything not completed as part of the 1.1 update will be left for the 1.2 update. When (if ever) the 1.2 update is scheduled depends on what is left to do and the game's popularity.

There are no plans for DLC or micro-transactions.


At this stage, if I'm going to add something to the game, everyone will automatically get it as part of the planned updates.

I read all your feedback.


If you post in the Steam Community Hub, or send a message through the in-game feedback I will read it and take note of it. Same with Twitter or Facebook or email, or comments on the Jarrah Technology webpage. Although, just be aware that the in-game feedback is completely anonymous - I will not know who you are, so can not reply! I have already received some useful feedback and suggestions, which has resulted in the second item on the 1.1 update list above, and its general ordering too. Thankfully there have been no reports of crashes or other major bugs. So that is it. Comments and suggestions welcome as always!


[ 2016-08-06 13:01:49 CET ] [ Original post ]

Concealed Intent
Jarrah Technology Developer
Jarrah Technology Publisher
2016-08-02 Release
Game News Posts: 39
🎹🖱️Keyboard + Mouse
Mixed (24 reviews)
The Game includes VR Support
Public Linux Depots:
  • Concealed Intent (linux) Depot [584.78 M]
Concealed Intent is a simultaneous turn-based game of tactical space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.



Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!

Key Features

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory.
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
  • Memory: 6 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
  • Memory: 8 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

16.57$ (17%)
11.43$ (12%)
11.95$ (70%)
25.45$ (15%)
1.75$ (88%)
53.99$ (10%)
17.99$ (40%)
5.87$ (16%)
5.21$ (13%)
16.97$ (15%)
5.00$ (75%)
13.19$ (12%)
9.09$ (80%)
5.03$ (16%)
25.49$ (-2%)
33.59$ (16%)
12.74$ (-28%)
1.98$ (90%)
35.99$ (10%)
8.92$ (70%)
25.19$ (16%)
3.07$ (80%)
15.95$ (60%)
4.12$ (17%)
32.95$ (18%)
1.72$ (78%)
26.39$ (12%)
9.59$ (52%)
21.24$ (15%)
3.00$ (80%)
GAMERSGATE

[ 2625 ]

16.74$ (33%)
0.88$ (91%)
5.4$ (82%)
10.44$ (74%)
12.79$ (36%)
19.79$ (34%)
3.28$ (78%)
0.51$ (83%)
0.51$ (83%)
1.6$ (90%)
5.2$ (71%)
4.05$ (73%)
2.6$ (80%)
4.0$ (90%)
1.5$ (85%)
0.9$ (92%)
12.0$ (60%)
5.0$ (75%)
3.38$ (62%)
7.36$ (82%)
1.69$ (79%)
1.7$ (83%)
5.31$ (79%)
0.87$ (56%)
7.5$ (50%)
1.1$ (89%)
1.53$ (83%)
11.43$ (43%)
10.79$ (46%)
0.45$ (85%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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3 days, 15 hours, 30 minutes


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17 days, 15 hours, 30 minutes

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