Here is the first Concealed Intent update since the release. I think the Steam release went relatively well. No major bugs were discovered, so I'm quite happy. Of course the influx of new players meant a number of smaller issues came up and I've worked through as many as I can here. The main change visible to players is that the mouse/camera sensitivity is a little faster now. Also the scroll wheel should work better in menus and on Macs. If this is still too slow, or too fast, the sensitivity can be changed in the Options under the Gamplay tab (the new Camera Acceleration setting). To get back to the old speed use a setting around 1.0. The biggest change should be invisible to players. The profile system should be more stable. One player reported managing to corrupt their profile and I've to made this much harder to occur and more recoverable if it does. Please let me know if you see any issues here. Other changes are: all the component graphs have been standardised for easier comparison (and more readable numbers); better wording in various places; a button on the loadout screen to return your loadout to its initial state; and making more countermeasures available in some campaign missions. See the full details below. If there are no problems with this update, I will be taking a week or so off from Concealed Intent to recharge. Then back to start work on the 1.1 release. Of course if there are problems, I'll be back to fix them ASAP. Charles. --- Current Version: 1.0.1 (13th August 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay Immediate Roadmap: * Release Plan * 1.1 Plan 1.0.0 (30th July 2016) -> 1.0.1 (13th August 2016) * Add more countermeasures at the start of Halt & Extraction * Add title to feedback to remind players it is anonymous * Make mouse scrollwheel work on OSX * Ensure minimum loadout at start of Layers * Change loadout message in Pickup & specify loadout is current loadout * Make arrow keys work on flow tables * Accelerate camera actions in game & add a multiplier in Gameplay options * Have mission & control lists use scrollwheel * Faster scroll on focus, loadout & stats components * If scrolling in focus do not zoom in/out (like rotate) * Make achievement stripes in online games easier to achieve * Show "Return" key as "Return/Enter" as some people do not have "Return" written on that key * Keep a backup profile in case of corruption - thanks to UberSomething * If profile corrupt on startup, discard and create a new profile * Don't exit if profile being written (wait a little instead) * Remove ProfileUpdater * Standardise laser, engine & sensor graphs by category (components in each category should use same x & y axes) - thanks to Aleccia Heartnet * Allow loadout to be reset to initial * Force the grid back on if it was left off at the end of the View tutorial * Refer to pods as "escape pods" in Rescue missions * Better tooltip for Base skirmishes
[ 2016-08-13 06:58:50 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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