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What is happening?

It has been a little while since my last update, so I thought I should let people know what is happening with Concealed Intent. Previously I wrote about creating some prototypes and having time off. Both those achievements have been unlocked! If you would like to see my thoughts on prototypes, look here. After that I said there would be a month's work on a 1.1 release, trying to get as far down this list as possible:

  • Small backend improvements to the client and server code
  • Cosmetic and control improvements, as suggested through player feedback
  • Linux support
  • Steam turn notifications
  • Balance & extra campaign missions
  • Extra skirmish mode making better use of tentative contacts and neutral unknowns
  • Online improvements
Work began on this list at the start of September. Thus I will stop developing and start testing at the end of this month. Assuming no big issues are found, I'm still on track for an October release. So how am I progressing with the list? Firstly, there were a couple of things not considered. On the positive side, there was a 1.0.1 release that contained many of the Cosmetic and control improvements, so much of that task was done before I began. On the downside, my hard drive crashed the day I planned to start work, costing me a couple of days productivity (keep your backups up to date!). Also, I forgot to add bugfixes into that todo list. Thanks to more testing and the good work of a couple of players (obliviondoll and FridayBiology were particularly helpful) a few extra bugs were discovered and have (or will be) fixed as a priority. So how is that list actually looking as of today?
  • Small backend improvements - the main things here are an automated build system and better feedback management. Both are complete, and while players will notice little difference, both should save me loads of time to work on other tasks. There are lots of other backend tasks that need to be done, but I will probably leave them until later.
  • Cosmetic and control improvements - most of these were done as part of 1.0.1. A few more have been done (most notably an onscreen shielding effect). There is one item outstanding, but I haven't scoped it yet - I'll try to work out if it is possible in the coming week.
  • Linux support - There is now a Linux build for internal testing, so far it has performed just like the PC/Mac version with the exception of a few cosmetic issues. This task is looking good. Strangely, my Linux version has issues with anti-aliasing which has meant the height-markers for all versions have needed to change.
  • Bugfixes - there are now four minor bugs outstanding I'll be starting work on over the next week. A few other minor bug fixes will be in the next release, plus a major online game fix that has already been released. Please let me know if you see anything "weird" or "wrong".
  • Steam turn notifications - Just started work on this and the documentation is making a great deal more sense than the last time I looked. Confident I can get it done.
  • Balance & extra campaign missions - a little balance work has been done (coolers will be nerfed in 1.1) and I have ideas for more things here, but am currently uncertain if I should do an extra couple of missions or a new skirmish type first - I might only have time for one (but will of course try for both).
  • Extra skirmish mode making better use of tentative contacts and neutral unknowns - see above, if you have any ideas let me know.
  • Online improvements - probably will not make it far enough to do anything here, but if I do it will be something small
There it is. I would say progress so far is better than expected (especially considering the hard drive crash), but who knows how things will go for the remainder of the month. In any case, be assured I am working hard trying to improve the game!


[ 2016-09-11 07:42:04 CET ] [ Original post ]

Concealed Intent
Jarrah Technology Developer
Jarrah Technology Publisher
2016-08-02 Release
Game News Posts: 39
🎹🖱️Keyboard + Mouse
Mixed (24 reviews)
The Game includes VR Support
Public Linux Depots:
  • Concealed Intent (linux) Depot [584.78 M]
Concealed Intent is a simultaneous turn-based game of tactical space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.



Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!

Key Features

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory.
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
  • Memory: 6 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
  • Memory: 8 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

8.39$ (16%)
2.60$ (80%)
19.79$ (34%)
13.59$ (15%)
25.19$ (16%)
27.99$ (30%)
5.00$ (75%)
2.59$ (74%)
12.59$ (16%)
10.00$ (50%)
4.20$ (79%)
4.97$ (17%)
16.57$ (17%)
3.00$ (85%)
16.79$ (16%)
3.40$ (80%)
4.24$ (79%)
19.59$ (22%)
17.82$ (64%)
49.77$ (17%)
5.40$ (82%)
16.97$ (15%)
9.33$ (38%)
2.54$ (15%)
4.24$ (15%)
16.88$ (16%)
9.19$ (8%)
4.24$ (15%)
3.90$ (70%)
3.75$ (75%)
GAMERSGATE

[ 2625 ]

13.49$ (33%)
13.49$ (10%)
3.26$ (78%)
0.64$ (87%)
0.59$ (40%)
1.88$ (81%)
8.69$ (57%)
1.73$ (75%)
0.88$ (91%)
0.51$ (83%)
9.99$ (50%)
5.0$ (80%)
5.25$ (74%)
4.5$ (85%)
0.45$ (85%)
0.68$ (77%)
3.3$ (78%)
0.85$ (91%)
6.37$ (36%)
13.99$ (30%)
2.55$ (87%)
2.0$ (75%)
5.31$ (79%)
4.25$ (79%)
9.6$ (68%)
3.0$ (80%)
5.2$ (71%)
2.5$ (75%)
3.5$ (95%)
3.19$ (79%)

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