The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to http://steamcommunity.com/id/me/gamenotifications/). Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with icons on their focus button; a display effect when shields are used; and lots of other little things. Thanks to everyone who reported issues or game suggestions. Some I've done, some I stored for later, and some probably won't get started. However, I think about all of them carefully. There are a few of you, and some are anonymous, so I won't mention everyone. Just know you all still have my huge thanks! --- Current Version: 1.1.0 (15th October 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay * Linux Ubuntu Unity icons sometimes colour inverted (Gnome & KDE seem fine) Immediate Roadmap: * Bugfixes * Think about a 1.2 update? 1.0.1 (13th August 2016) -> 1.1.0 (15th October 2016) * Fix bug where it was possible to finish the Extraction mission without collecting the Informer first * Fix bug with skirmish minefields having clashing ids and decrease max number of mines * Fix crash bug when resizing screen at same time that a player ship explodes * Update server shell scripts for better logging * Fix bug where not all drones are going neutral after their controller is destroyed * Remove friends' Steam login status display and periodic reload as incorrect results being returned * Use action icons in focus buttons to display plans rather than a blinking ship name * Add Gather skirmish objective * Save player prefs immediately upon changes (for Linux) * Tentative contacts * Updated key bindings for Linux * Steam async game turn notifications * Ensure usurped drones have the correct name in online games * Ensure that the loadout screen's title reflects correctly whether a player or enemy ship is being loaded * Fix bug where challenges and games disappear from online status screen after playing a scenario * Fix bug where database pool in online server repetitively recreated * Show a graphic that a ship is shielded, if it is hit and fully id'ed * Fix incorrect time being display in online game buttons * Correctly scale CM * Adjust height and move markers to display better on Linux * Set a max effective number of coolers to prevent unbeatable builds * Fix bug where defences' noise modifier was being counted twice for display in online games (internal sim was correct, but the player displayed number was wrong) * Fix timing bug with launches and shooting in online games * Display online draws as such * Have a link to the CI FAQ on the tutorial menu * Fix dumb bug with damage taken calculation * Extraction mission: update text to make the nature of the mission clearer and stop spawned enemies targetting the Informer * Allow an email address in feedback, move fields around, better messages * Linux build * Automated build and deploy system
[ 2016-10-16 03:26:40 CET ] [ Original post ]
The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to http://steamcommunity.com/id/me/gamenotifications/).
Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with icons on their focus button; a display effect when shields are used; and lots of other little things.
Thanks to everyone who reported issues or game suggestions. Some I've done, some I stored for later, and some probably won't get started. However, I think about all of them carefully. There are a few of you, and some are anonymous, so I won't mention everyone. Just know you all still have my huge thanks!
---
Current Version: 1.1.0 (15th October 2016)
Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
* Linux Ubuntu Unity icons sometimes colour inverted (Gnome & KDE seem fine)
Immediate Roadmap:
* Bugfixes
* Think about a 1.2 update?
1.0.1 (13th August 2016) -> 1.1.0 (15th October 2016)
* Fix bug where it was possible to finish the Extraction mission without collecting the Informer first
* Fix bug with skirmish minefields having clashing ids and decrease max number of mines
* Fix crash bug when resizing screen at same time that a player ship explodes
* Update server shell scripts for better logging
* Fix bug where not all drones are going neutral after their controller is destroyed
* Remove friends' Steam login status display and periodic reload as incorrect results being returned
* Use action icons in focus buttons to display plans rather than a blinking ship name
* Add Gather skirmish objective
* Save player prefs immediately upon changes (for Linux)
* Tentative contacts
* Updated key bindings for Linux
* Steam async game turn notifications
* Ensure usurped drones have the correct name in online games
* Ensure that the loadout screen's title reflects correctly whether a player or enemy ship is being loaded
* Fix bug where challenges and games disappear from online status screen after playing a scenario
* Fix bug where database pool in online server repetitively recreated
* Show a graphic that a ship is shielded, if it is hit and fully id'ed
* Fix incorrect time being display in online game buttons
* Correctly scale CM
* Adjust height and move markers to display better on Linux
* Set a max effective number of coolers to prevent unbeatable builds
* Fix bug where defences' noise modifier was being counted twice for display in online games (internal sim was correct, but the player displayed number was wrong)
* Fix timing bug with launches and shooting in online games
* Display online draws as such
* Have a link to the CI FAQ on the tutorial menu
* Fix dumb bug with damage taken calculation
* Extraction mission: update text to make the nature of the mission clearer and stop spawned enemies targetting the Informer
* Allow an email address in feedback, move fields around, better messages
* Linux build
* Automated build and deploy system
[ 2016-10-16 03:26:40 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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