▶
Version 1.2.0 Released
Among the bug fixes and minor improvements there are a few niceties added. Truly randomly generated skirmish maps (the 3 ?' option when configuring a skirmish). The Skirmish configuration page will now remember the last settings and return to it on restart, or just after a scenario. Also, there are two new types of drone: the Stealth Drone, an underpowered laser drone with some countermeasures; and the Detonation Drone, a heavy drone mounting an improved multi-pulse laser that unfortunately has a 95% chance of exploding when fired. Have fun! The biggest change is a new version of the game without Steams DRM. This will go up on other online stores like Humble and Itch.io. However, that does not seem fair to Steam purchasers. Thus if you send me a message from your Steam account (so I can confirm you have a copy of the game in your Steam account) I will send you a link to a a non-DRM version download. Personally, I would not recommend this, the Steam DRM version is the best version as it handles online logins, challenges and turn notifications automatically for the player, but if you have a philosophical problem with DRM (then why are you using Steam?) there is the non-DRM version available. The full list of changes is below. It is sadly a little shorter than I had hoped as the some items took far longer than anticipated.
As always any bug fixes will take priority over other tasks. Assuming I am not busy fixing issues, I will be completing all the tasks required to move to another country/continent in May (tasks which have been delayed a week while finishing this update). Afterwards there will hopefully be time for some work on my next game. So, the plan is I will get back to the Concealed Intent towards the end of this year with work on a 1.3 update. That will start with the items left out of this 1.2 release due to running out of time. Then back to working down the list of suggestions (I read them all). As I get closer to starting, there will be a post here with more details. --- Current Version: 1.2.0 (6th April 2017) Known Issues: * See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/ Immediate Roadmap: * Bugfixes 1.1.3 (14th November 2016) -> 1.2.0 (7th April 2017) * Fix online server bug where signature for movement incorrectly calculated * Speed of pulse and multi-pulse lasers now scaled by turn time * Online refresh button * Non-Steam online login screens and system * State more explicitly that the helper ships in various missions are controlled by the player * Randomly generated map option in skirmishes * Make randomly generated Gather skirmishes a little easier * Resize turn control according to screen size * Fix crash bug when an unarmed entity attempts to orbit at optimal weapons range * Added Stealth Drone * Added Detonation Drone * Remove Steam ContentPrep from OSX builds * Check the player is visible at the start of a mission and move the camera if not * Fix bug where focussing on a ship could move the camera behind a natural (blocking the focussed view) * Store and display last skirmish settings between restarts and scenarios * Fix bug on Linux builds in certain countries where ships' decimal stats are incorrectly parsed * Fix bug where friends' Steam status is requested multiple times in a row due an incorrectly sized sliding window
[ 2017-04-06 09:43:54 CET ] [ Original post ]
The Concealed Intent 1.2 release is out now! You may remember I said it would be out before the end of March. My apologies I am a week late, but on the bright side I now know a great deal about password hashing and HTTPS.
Tell me about the 1.2 Update
Among the bug fixes and minor improvements there are a few niceties added. Truly randomly generated skirmish maps (the 3 ?' option when configuring a skirmish). The Skirmish configuration page will now remember the last settings and return to it on restart, or just after a scenario. Also, there are two new types of drone: the Stealth Drone, an underpowered laser drone with some countermeasures; and the Detonation Drone, a heavy drone mounting an improved multi-pulse laser that unfortunately has a 95% chance of exploding when fired. Have fun! The biggest change is a new version of the game without Steams DRM. This will go up on other online stores like Humble and Itch.io. However, that does not seem fair to Steam purchasers. Thus if you send me a message from your Steam account (so I can confirm you have a copy of the game in your Steam account) I will send you a link to a a non-DRM version download. Personally, I would not recommend this, the Steam DRM version is the best version as it handles online logins, challenges and turn notifications automatically for the player, but if you have a philosophical problem with DRM (then why are you using Steam?) there is the non-DRM version available. The full list of changes is below. It is sadly a little shorter than I had hoped as the some items took far longer than anticipated.
What is next?
As always any bug fixes will take priority over other tasks. Assuming I am not busy fixing issues, I will be completing all the tasks required to move to another country/continent in May (tasks which have been delayed a week while finishing this update). Afterwards there will hopefully be time for some work on my next game. So, the plan is I will get back to the Concealed Intent towards the end of this year with work on a 1.3 update. That will start with the items left out of this 1.2 release due to running out of time. Then back to working down the list of suggestions (I read them all). As I get closer to starting, there will be a post here with more details. --- Current Version: 1.2.0 (6th April 2017) Known Issues: * See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/ Immediate Roadmap: * Bugfixes 1.1.3 (14th November 2016) -> 1.2.0 (7th April 2017) * Fix online server bug where signature for movement incorrectly calculated * Speed of pulse and multi-pulse lasers now scaled by turn time * Online refresh button * Non-Steam online login screens and system * State more explicitly that the helper ships in various missions are controlled by the player * Randomly generated map option in skirmishes * Make randomly generated Gather skirmishes a little easier * Resize turn control according to screen size * Fix crash bug when an unarmed entity attempts to orbit at optimal weapons range * Added Stealth Drone * Added Detonation Drone * Remove Steam ContentPrep from OSX builds * Check the player is visible at the start of a mission and move the camera if not * Fix bug where focussing on a ship could move the camera behind a natural (blocking the focussed view) * Store and display last skirmish settings between restarts and scenarios * Fix bug on Linux builds in certain countries where ships' decimal stats are incorrectly parsed * Fix bug where friends' Steam status is requested multiple times in a row due an incorrectly sized sliding window
[ 2017-04-06 09:43:54 CET ] [ Original post ]
Concealed Intent
Jarrah Technology
Developer
Jarrah Technology
Publisher
2016-08-02
Release
Game News Posts:
39
🎹🖱️Keyboard + Mouse
Mixed
(24 reviews)
The Game includes VR Support
Public Linux Depots:
- Concealed Intent (linux) Depot [584.78 M]
Concealed Intent is a simultaneous turn-based game of tactical space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB