Hello? It has been a while. Is there anyone still around here? It is probably time for an update. Back in April I stopped working at the startup where I have been the last 3 years. Now back home in Australia, I'm working on gamedev again!
I hope to be able to make roughly 2 games per year. These new games will be much smaller than CI, but still in the strategy/tactics genre, as that is what I enjoy. The first doesn't have a name yet, and is taking longer than expected as I slowly relearn forgotten skills. It is a quick tile-placement battler. It still needs some work, especially to make it prettier, but hopefully it will be finished by the end of the year.
Now some notes on Concealed Intent. Since the 1.3 update in April 2018, the code has not been touched, other than to keep the online server running. If there is a bug I will try to fix it and I will keep the online servers running, otherwise I do not plan on any significant work on CI.
However...
The next game I plan to make is... Concealed Intent 2D (or at least that is the working name). It has the
same stealth/identification mechanics, but played on a 2D hex grid. This should make controlling the game much simpler, hopefully removing the original's most common complaint.
I will post the occasional update here. Otherwise follow me on twitter @JarrahTech or signup for my newsletter here. Note, Mailchimp shutdown my previous maillist due to inactivity, so if you had previously signed up, sorry, but you will need to do so again.
[ 2020-09-24 08:54:51 CET ] [ Original post ]
- Concealed Intent (linux) Depot [584.78 M]
To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimeters in diameter can cross thousands of kilometers to strike an evasive enemy - hidden no longer!
Key Features
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory.
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Duel - Head to head duel, only one team can survive!
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks.
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent.
- OS: Ubuntu 12.04
- Processor: Intel Core i5 +Memory: 6 GB RAMStorage: 1 GB available space
- Memory: 6 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04
- Processor: Intel Core i5 +Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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