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Build 9243 Update Notes: General • Testing new hologram material on player-interactable objects to transition away from clunky floating in-game text (currently on player-controllable turrets in Skull Chasm only) • Adding in player-capturable objectives in both Capture the Core maps to allow more dynamic gameplay and get away from running in straight lines while hopping a bunch. • MAC build fixes to make sure launch code/libraries compile properly. • Fixed an issue in game lobbies that was causing some players to be in two lobbies at the same time (effectively) and not being in either at the same time causing them to not be able to see other players or launch the match. Skull Chasm • Capturable objectives added to the map. Turret towers, forward heal pads, and forward spawn pads. New Detroit • Capturable objectives added to the map. Turret towers, forward heal pads, and forward spawn pads. • Hologram Park has undergone a slight redesign to better facility more dynamic game play and ebb and flow for combat activities. • New side walkways have been added to both Orange and Green sides to allow players to more dynamically choose how to get the Core back to the Reactor. • Sweeping updates to light bake to move away from general blanket of orange or green haze. Now has more dynamic and stationary shadows and added depth. Caldera • Sweeping updates to light bake to move away from general blanket of orange/red haze. Now has more dynamic and stationary shadows and added depth. Lava Flow • Minor updates to stationary lights for brightness. Tutorial Room • Nav links added to allow Scum and DAGs to roam about freely and get less stuck on things (not sure why they are still jumping at the walls tho). • Fixed materials for tutorial tips that weren’t showing up. • Swapped trash bags out with moveable ones in trash compactor room. Heroes • Kizgin A4 stopping moving bug fixed • Honin updates to A4 particles/vfx to better inform the players the distance of the ability range. • Ione’s ranged particles/vfx updated with correct material. New Maps • Breath of Fire has map has been completed and is awaiting internal testing before pushing to the general public. • More behind-the-scenes work has been done to the new main menu UI system, more work to be done before putting in the live game build. • SNS Inc logo and Pure Michigan logo video has been added to launch of the game. • Valley of Death skull ball map build underway.
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