Build 9243 Update Notes: General • Testing new hologram material on player-interactable objects to transition away from clunky floating in-game text (currently on player-controllable turrets in Skull Chasm only) • Adding in player-capturable objectives in both Capture the Core maps to allow more dynamic gameplay and get away from running in straight lines while hopping a bunch. • MAC build fixes to make sure launch code/libraries compile properly. • Fixed an issue in game lobbies that was causing some players to be in two lobbies at the same time (effectively) and not being in either at the same time causing them to not be able to see other players or launch the match. Skull Chasm • Capturable objectives added to the map. Turret towers, forward heal pads, and forward spawn pads. New Detroit • Capturable objectives added to the map. Turret towers, forward heal pads, and forward spawn pads. • Hologram Park has undergone a slight redesign to better facility more dynamic game play and ebb and flow for combat activities. • New side walkways have been added to both Orange and Green sides to allow players to more dynamically choose how to get the Core back to the Reactor. • Sweeping updates to light bake to move away from general blanket of orange or green haze. Now has more dynamic and stationary shadows and added depth. Caldera • Sweeping updates to light bake to move away from general blanket of orange/red haze. Now has more dynamic and stationary shadows and added depth. Lava Flow • Minor updates to stationary lights for brightness. Tutorial Room • Nav links added to allow Scum and DAGs to roam about freely and get less stuck on things (not sure why they are still jumping at the walls tho). • Fixed materials for tutorial tips that weren’t showing up. • Swapped trash bags out with moveable ones in trash compactor room. Heroes • Kizgin A4 stopping moving bug fixed • Honin updates to A4 particles/vfx to better inform the players the distance of the ability range. • Ione’s ranged particles/vfx updated with correct material. New Maps • Breath of Fire has map has been completed and is awaiting internal testing before pushing to the general public. • More behind-the-scenes work has been done to the new main menu UI system, more work to be done before putting in the live game build. • SNS Inc logo and Pure Michigan logo video has been added to launch of the game. • Valley of Death skull ball map build underway.
[ 2016-12-16 16:41:29 CET ] [ Original post ]
🕹️ Partial Controller Support
- Tuebor Linux Depot [13.41 G]
- Extra Life Backpack
Tuebor is a cross-genre 3rd person MMO-lite. Tuebor blends elements from MMO, RPG, FPS, and MOBAs into a single cohesively fun game. Players choose their favorite character and jump into high action PvP arenas or Cooperative PvE challenges.
Team Death Match PvP, Last Stand PvE, Capture the Flag, MMO-style Battlegrounds PvP, or our E-Sport Skull Ball will delight fans of any genre.
Skull Ball
Mire's Lockup, Caldera, and Factory J-03 are the 3 game-launch e-Sports maps as part of the Skull Ball game mode.
Compete in teams of 4v4 to take out your opponents, gain Skull Power, and score goals to win
The Skull Ball arenas are designed to excite and challenge the players, some with deadly consequences.
Death & Glory
Lava Flow is the first of Tuebor's Death & Glory modes which features a 6 player Co-Op.
Team up to defend Facility H50-TD against waves of increasingly difficult enemies from freeing the "Experiments", building up to 3 unique and exciting boss fights, and culminating in a near impossible to beat final last stand.
Capture the Core
New Detroit and Skull Chasm are Tuebor's Capture the Core maps.
Team up in groups of 8v8 in this new spin on a familiar game mode. The teams are trying to power up their reactor by grabbing misplaced power cores in the heart of New Detroit, or throughout the Skull Chasm.
Protect the power core carrier to gain a speed boost, or be on the offensive to keep the other team away in this nail bitingly exciting game mode.
Try not to get too lost in the beautiful cityscape or chasm vista, as defeat is only a heartbeat away.
Team Annihilation
Drain Pipe and Power Run are Tuebor's Team Annihilation maps.
Fight for victory, honor, and bragging rights in our take of an intense 8v8 classic team death match.
Translocate in with your squad and defeat the opposing team before time runs out.
Choose your teammates wisely, as team composition counts, and your opponents will not be kind.
Core Breach
Overpass is Tuebor's Core Breach flagship map.
In the Core Breach game mode, 16 players will take on the 8v8 challenge of fighting through central map objective points in order to gain an edge on the other team and complete the ultimate goal of destroying the opposing reactor core.
Players must first choose their paths to victory while taking on hostile NPCs, or going head-first into the other team.
Core Breach is a revisioning of classic MMORPG battlegrounds blended with a MOBA-lite feel.
- OS: Most modern 64bit Linux distributions. SteamOS
- Processor: 2.5 GHz Dual-Core 64-bit CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1.5 GB GDDR5 GPUNetwork: Broadband Internet connection
- Storage: 14 GB available space
- OS: Ubuntu 14.04 64bit. SteamOS
- Processor: 2.0 GHz 6 or 8 Core 64-bit CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 3.0 GB GDDR5 GPUNetwork: Broadband Internet connection
- Storage: 14 GB available space
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