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Hooray for Tuebor Tuesday! With it we bring a boat load of updates, improvements, and fixes for your Tuebor pleasure! Major Updates: AUTOSTART: We've done away with the lobby leader! The match will now after 90 seconds so you no longer need to text the afk person to pick a hero. The auto start feature will randomly pick a hero for you if you have not selected one already. Join MATCH-IN-SESSION: Players may now join a match that is already in progress (we're aware of a couple of minor bugs, but it has performed well in testing so we are rolling out now). The pick a new hero countdown timer has been reduced to 3 seconds. THE BLENDER: A new skull ball map has been added. Beware the blender, it will chop you to bits while you try to score. Keyboard and mouse re-mapping works again. Capture the Core: We've fixed the bug where the core wouldn't always respawn. Skysphere's: We've replaced the default engine skysphere with a new and improved one which allowed us to remove the black lines from the sky while in Comic mode. Slide-removal from hero abilities and attacks: We've updated the animation montages on a dozen or more heroes to remove the root from their ability (so they don't stop before using them) and the allow legs to move to remove the "sliding" animation effect. Crouch has been fixed so the player capsule is now reduced in size while in a crouch position. Improved VFX: We've started implementing vfx improvements, specficially to muzzle blasts and gun effects. More to follow (check out Collapse and Brillis for the preview). Capture-able Turrets in Overpass, New Detroit, and Skull Chasm have had their audio updated to sound beefier and more turret like. Their rate of fire has been reduced slightly. Player-usable turrets: have had their audio updated to be far better. Updated many LODs for performance improvements. Holocones have been removed from health and bonus pickups across maps for better visual appeal. Some pickups have been moved around the map for better play flow. Some maps have had their lighting updated to improve frame rate performance and give better visual appeal. Wave 18 has been updated on Lava Flow and it now only features the bosses and their spawns. (some slight bugginess on this wave still, we're working on it). Fixed a bug in Tollway skull ball map that was causing both teams to get points when scored on the orange goal. More visual cues have been added across every map to tell players what team their are on. The spawn pads now have vfx and emissive lighting to indicate green or orange. Fixed several random fatal error bugs when rapid clicking on menu buttons.
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