Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more updates are coming. As far as content goes, Exploration has been added to the game. I hope that this will give people a little something to do especially early in the game while waiting for resources. I've also started working on rewriting parts of the game's inner workings to make it more suitable to the desktop platform and to better support future content. Exploration as well will be heavily expanded in the following week with a lot of features that we hope you will find interesting and amusing. Patch notes (also includes the hotfixes from the cloud saving patch): - You can now send out exploration parties! - You can now build monuments in the culture tab with ornaments you find while exploring - Cloud saving! - Touch the future now properly grants your production of faith - Preservation technique is now a lot cheaper and has 5 ranks, gradually easing the birth rates transition - You can now load your game from a string from the main menu - Building costs now have icons instead of text - Research panel scroll is smoother - Toggling to sell an item will disable item trading and vice-versa so that you can no longer sell stuff you didn't mean to. - Framerate capped at 30 now - Kaamos' Decimate ability can now properly be toggled off - Kaamos' Charge icons now properly display tooltips - Various typos have been fixed - Markeeth's Resolute will only give you buildings of the last two tiers you own ( no getting a tier 1 building when you have tier 3 and 4 of that type already built) - You can now right-click on a notification to dismiss it - An undo button has been added to the hero inventories, allowing you to undo your last item sale, in case you sold something you didn't mean to (ONLY THE MOST RECENT ITEM) - Conscripts and other events that give military units will no longer make your army go into the negative if you're over 4 billion troops - Buildings will now indicate the proper cost when used with multipliers above x1 multiplier - The x1000 and x10k modifier are now only available when training military - You can no longer click on other towns/ruins on the world map while you already have a town/ruin open - Opening a loot crate will now update the tavern info with remaining loot crates - Raiding an allied kingdom now immediately breaks the alliance
[ 2015-12-08 00:18:21 CET ] [ Original post ]
Hi folks, After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more updates are coming. As far as content goes, Exploration has been added to the game. I hope that this will give people a little something to do especially early in the game while waiting for resources. I've also started working on rewriting parts of the game's inner workings to make it more suitable to the desktop platform and to better support future content. Exploration as well will be heavily expanded in the following week with a lot of features that we hope you will find interesting and amusing. Patch notes (also includes the hotfixes from the cloud saving patch): - You can now send out exploration parties! - You can now build monuments in the culture tab with ornaments you find while exploring - Cloud saving! - Touch the future now properly grants your production of faith - Preservation technique is now a lot cheaper and has 5 ranks, gradually easing the birth rates transition - You can now load your game from a string from the main menu - Building costs now have icons instead of text - Research panel scroll is smoother - Toggling to sell an item will disable item trading and vice-versa so that you can no longer sell stuff you didn't mean to. - Framerate capped at 30 now - Kaamos' Decimate ability can now properly be toggled off - Kaamos' Charge icons now properly display tooltips - Various typos have been fixed - Markeeth's Resolute will only give you buildings of the last two tiers you own ( no getting a tier 1 building when you have tier 3 and 4 of that type already built) - You can now right-click on a notification to dismiss it - An undo button has been added to the hero inventories, allowing you to undo your last item sale, in case you sold something you didn't mean to (ONLY THE MOST RECENT ITEM) - Conscripts and other events that give military units will no longer make your army go into the negative if you're over 4 billion troops - Buildings will now indicate the proper cost when used with multipliers above x1 multiplier - The x1000 and x10k modifier are now only available when training military - You can no longer click on other towns/ruins on the world map while you already have a town/ruin open - Opening a loot crate will now update the tavern info with remaining loot crates - Raiding an allied kingdom now immediately breaks the alliance
[ 2015-12-08 00:18:21 CET ] [ Original post ]
- Idle Civilization Depot Linux [273.42 M]
So what is this?
Much like the title says, the game has its roots in the "idle" genre and indeed it was such when it first started out. But it has evolved into so much more that, in the current incarnation, I can proudly say it's a full-fledged civilization builder.
Idle Civilization offers depth and complexity that most idle games do not. Yes, you will see big numbers, yes, you will only go upwards and rarely downward, yes you will have a prestige system and other classic elements, but you will have so much more to manage and entertain yourself with than in your average game in the genre.
Alright, so what should we look forward to?
- over 30 buildings
- over 60 researches
- 6 deities to worship with unique powers
- a randomized map full of towns and villages to conquer on each colony
- ruins to explore in search of ancient magical fragments
- mighty heroes to send on epic adventures to gain loot and glory
- unique wonders of the world
- diplomacy and cultural events
- random events
- lots of achievements
- a compelling colony system
- offline progress
- and more... (there's always more and more)
So what this game isn't
This game isn't something like Sid Meier's Civilization. This is a management game where you oversee your civilization from various panels and buttons and sliders and commands. Well I guess you can see that from the screenshots and videos but it doesn't hurt to state it again.
And who are you?
I'm a fledgling developer from Romania, working on this project mostly alone (with help from a dear writer friend for the lore, game newspaper and quest texts/direction) and hoping to bring you something that you will enjoy for hours upon hours. Others have!
Wait, others have already enjoyed this?
Yes, I've been working on this game since early 2015 and the game started out as a browser game and it's currently enjoyed over 500,000 plays. You can still play it on Kongregate but the Steam version will have features, wonders, areas and generally content that the web version will not have going forward. I feel the game has matured enough so that it can be considered a full (albeit small) indie game that deserves a PC release. If you feel the same way, please vote for it. If you don't like it, please let me know what exactly you would like to see or what bothers you.
I'm always available for inquiries through the discussion thread or through email at support@verysimpleideastudios.com
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