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Roadmap - What are we doing, what are we going to do?

Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle Civ and how far along are we with doing it? I promised a patch before Christmas but I didn't get it in, again because I was gone and didn't finish work in time. It'll be here on the 2nd or 3rd of January (depending on testing being done and hangovers not impeding work). What can you expect to see in the patch as far as content goes? Well, we're introducing Strange Sightings, a complementary feature to exploration. Each exploration party will have a chance to trigger a sighting. If you decide to investigate it...well...things will happen. Usually good things. Things will happen even if you decide to ignore the sighting. The bonuses of Royal Blood (for those who come from Kongregate) will be attainable through one of the sightings. We're also introducing the concept of Unique Ornaments (which you will find, for now, through sightings). Your Town Hall (which is now replacing the Advisor tab) will hold a special place where you can show off these unique ornaments and gain their bonuses. You will start off with one slot and eventually gain more slots for these ornaments so you will have to choose which bonuses you want active. I've also fixed a lot of bugs, typos and other such things. What can you expect down the road? We've started work with a graphical artist and the good news is that Idle Civ will be receiving a graphical makeover. The bad news is it's quite a bit of work and I expect it'll take around a month to get it all done. Updates and previews will be posted as the material comes in :) Music and sound is still pending. In terms of content, there is a lot of it planned: - Cultural elites - Archons - a special kind of Deity-generated unit that will govern your province in unique ways - Covinari - mercenaries - Your very own Keep - Enthusiasm that will exist alongside happiness and will influence your people's moods, combat abilities and other things - A bigger world map that will keep you interested with things to conquer, places to loot, locations to explore - Cross-colony accountability - An overhaul of combat and the introduction of siege weapons - The City of Gods! Now this will be the biggest feature really and it'll expand the game and allow for you to interact with other players. The City of Gods will get its own discussion thread soon and we will be gathering feedback for it. - Races - Other undisclosed things that we need to keep a surprise for now. Obviously these things won't happen tomorrow but they will be rolled out more or less in the order I've written above. There is still only one of us coding and another of us writing and challenging me with new ideas. I thank you all very very much for all the support and patience so far and I hope the game will continue to entertain you for a looooong while :) (THIS MESSAGE ALSO EXISTS ON THE DISCUSSION BOARDS, PLEASE DIRECT YOUR COMMENTS THERE :) )


[ 2015-12-30 22:57:40 CET ] [ Original post ]

Roadmap - What are we doing, what are we going to do?

Hi folks, So I've been quiet these weeks. I'm going to blame it all on the holiday season and hope you don't all hold it against me :) So Happy Holidays to everyone! So what are we doing with Idle Civ and how far along are we with doing it? I promised a patch before Christmas but I didn't get it in, again because I was gone and didn't finish work in time. It'll be here on the 2nd or 3rd of January (depending on testing being done and hangovers not impeding work). What can you expect to see in the patch as far as content goes? Well, we're introducing Strange Sightings, a complementary feature to exploration. Each exploration party will have a chance to trigger a sighting. If you decide to investigate it...well...things will happen. Usually good things. Things will happen even if you decide to ignore the sighting. The bonuses of Royal Blood (for those who come from Kongregate) will be attainable through one of the sightings. We're also introducing the concept of Unique Ornaments (which you will find, for now, through sightings). Your Town Hall (which is now replacing the Advisor tab) will hold a special place where you can show off these unique ornaments and gain their bonuses. You will start off with one slot and eventually gain more slots for these ornaments so you will have to choose which bonuses you want active. I've also fixed a lot of bugs, typos and other such things. What can you expect down the road? We've started work with a graphical artist and the good news is that Idle Civ will be receiving a graphical makeover. The bad news is it's quite a bit of work and I expect it'll take around a month to get it all done. Updates and previews will be posted as the material comes in :) Music and sound is still pending. In terms of content, there is a lot of it planned: - Cultural elites - Archons - a special kind of Deity-generated unit that will govern your province in unique ways - Covinari - mercenaries - Your very own Keep - Enthusiasm that will exist alongside happiness and will influence your people's moods, combat abilities and other things - A bigger world map that will keep you interested with things to conquer, places to loot, locations to explore - Cross-colony accountability - An overhaul of combat and the introduction of siege weapons - The City of Gods! Now this will be the biggest feature really and it'll expand the game and allow for you to interact with other players. The City of Gods will get its own discussion thread soon and we will be gathering feedback for it. - Races - Other undisclosed things that we need to keep a surprise for now. Obviously these things won't happen tomorrow but they will be rolled out more or less in the order I've written above. There is still only one of us coding and another of us writing and challenging me with new ideas. I thank you all very very much for all the support and patience so far and I hope the game will continue to entertain you for a looooong while :) (THIS MESSAGE ALSO EXISTS ON THE DISCUSSION BOARDS, PLEASE DIRECT YOUR COMMENTS THERE :) )


[ 2015-12-30 22:57:40 CET ] [ Original post ]

Idle Civilization
Very Simple Idea Studios Developer
Very Simple Idea Studios Publisher
2015-11-23 Release
Game News Posts: 16
🎹🖱️Keyboard + Mouse
Mixed (160 reviews)
The Game includes VR Support
Public Linux Depots:
  • Idle Civilization Depot Linux [273.42 M]
Enter the vast lands of Communia, the magical planet that goes on forever. Or at least it looks that way. Several hundred colonies later people still have reported absolutely no end in sight and no familiar sights whatsoever. Goes without saying that it's an easy job to find an hitherto uninhabited place and claim it as your own. So take command of a pair of villagers, help them build and grow and expand your village...until it turns into a town, a duchy, a kingdom. When that becomes unsatisfactory, turn your kingdom into an empire, conquer your smaller neighbors, trade with your bigger neighbors, raid and explore, send heroes on missions and grow, grow, grow!

So what is this?


Much like the title says, the game has its roots in the "idle" genre and indeed it was such when it first started out. But it has evolved into so much more that, in the current incarnation, I can proudly say it's a full-fledged civilization builder.
Idle Civilization offers depth and complexity that most idle games do not. Yes, you will see big numbers, yes, you will only go upwards and rarely downward, yes you will have a prestige system and other classic elements, but you will have so much more to manage and entertain yourself with than in your average game in the genre.

Alright, so what should we look forward to?


- over 30 buildings
- over 60 researches
- 6 deities to worship with unique powers
- a randomized map full of towns and villages to conquer on each colony
- ruins to explore in search of ancient magical fragments
- mighty heroes to send on epic adventures to gain loot and glory
- unique wonders of the world
- diplomacy and cultural events
- random events
- lots of achievements
- a compelling colony system
- offline progress
- and more... (there's always more and more)

So what this game isn't


This game isn't something like Sid Meier's Civilization. This is a management game where you oversee your civilization from various panels and buttons and sliders and commands. Well I guess you can see that from the screenshots and videos but it doesn't hurt to state it again.

And who are you?


I'm a fledgling developer from Romania, working on this project mostly alone (with help from a dear writer friend for the lore, game newspaper and quest texts/direction) and hoping to bring you something that you will enjoy for hours upon hours. Others have!

Wait, others have already enjoyed this?


Yes, I've been working on this game since early 2015 and the game started out as a browser game and it's currently enjoyed over 500,000 plays. You can still play it on Kongregate but the Steam version will have features, wonders, areas and generally content that the web version will not have going forward. I feel the game has matured enough so that it can be considered a full (albeit small) indie game that deserves a PC release. If you feel the same way, please vote for it. If you don't like it, please let me know what exactly you would like to see or what bothers you.

I'm always available for inquiries through the discussion thread or through email at support@verysimpleideastudios.com

GAMEBILLET

[ 6138 ]

8.49$ (15%)
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16.52$ (17%)
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0.9$ (92%)
6.6$ (74%)
8.81$ (37%)
7.13$ (76%)
2.0$ (80%)
0.86$ (57%)
4.4$ (78%)
0.58$ (92%)
0.99$ (91%)
0.9$ (77%)
14.99$ (50%)
3.92$ (74%)
2.5$ (50%)
14.99$ (25%)

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