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The Update and the Apology

Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that. But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization. We have new graphics and some new content for you! - The Covinari have found their way to your kingdom - fabled mercenaries that will work and fight for you if you build a Keep. 10 classes with distinct talents and traits await you to recruit them. - Archons might now deem your colony worthy of their attention and start watching over it when your population is great enough. - You can now undertake Pilgrimages if you have enough Archons. Pilgrimages will reward you with powerful relics - Being active in the game generates Enthusiasm. You can use your enthusiasm to hold speeches that bolster various aspects of your colony. - Over twenty new unique ornaments have been added to the game - Several new strange sightings have been added to the game - Several new random events have been added to the game - Some more typos have been addressed - Villager allocation now properly triggers achievements once more - You no longer need to swap in and out of the exploration panel for it to acknowledge manual soldier allocation - Belts, Cloaks, Bracers added to Hero items - Exploration buffs added to hero items - Various interface elements have been redone. - New achievements - New researches for your keep - Many other changes that we invite you to find for yourself We invite you to explore the new version. There will most probably be bugs and we will fix them ASAP. Thank you again, you are truly amazing people! I'm going to be updating the game trailer and adding some Steam achievements until the weekend, so look forward to that too. NOTE: Minor note but some of you might've noticed that our username changed. This was due to some bureaucratic reasons that have to do with accounting and such, nothing interesting. So don't panic if some of our forum posts no longer have the [developer] tag. Also, CraetoV is an official staff member so his word is gold when he replies to things :) Have an awesome day, Ioan Sima of Very Simple Idea Studios


[ 2016-06-01 22:07:23 CET ] [ Original post ]

The Update and the Apology

Hello folks, Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that. But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization. We have new graphics and some new content for you! - The Covinari have found their way to your kingdom - fabled mercenaries that will work and fight for you if you build a Keep. 10 classes with distinct talents and traits await you to recruit them. - Archons might now deem your colony worthy of their attention and start watching over it when your population is great enough. - You can now undertake Pilgrimages if you have enough Archons. Pilgrimages will reward you with powerful relics - Being active in the game generates Enthusiasm. You can use your enthusiasm to hold speeches that bolster various aspects of your colony. - Over twenty new unique ornaments have been added to the game - Several new strange sightings have been added to the game - Several new random events have been added to the game - Some more typos have been addressed - Villager allocation now properly triggers achievements once more - You no longer need to swap in and out of the exploration panel for it to acknowledge manual soldier allocation - Belts, Cloaks, Bracers added to Hero items - Exploration buffs added to hero items - Various interface elements have been redone. - New achievements - New researches for your keep - Many other changes that we invite you to find for yourself We invite you to explore the new version. There will most probably be bugs and we will fix them ASAP. Thank you again, you are truly amazing people! I'm going to be updating the game trailer and adding some Steam achievements until the weekend, so look forward to that too. NOTE: Minor note but some of you might've noticed that our username changed. This was due to some bureaucratic reasons that have to do with accounting and such, nothing interesting. So don't panic if some of our forum posts no longer have the [developer] tag. Also, CraetoV is an official staff member so his word is gold when he replies to things :) Have an awesome day, Ioan Sima of Very Simple Idea Studios


[ 2016-06-01 22:07:23 CET ] [ Original post ]

Idle Civilization
Very Simple Idea Studios Developer
Very Simple Idea Studios Publisher
2015-11-23 Release
Game News Posts: 16
🎹🖱️Keyboard + Mouse
Mixed (160 reviews)
The Game includes VR Support
Public Linux Depots:
  • Idle Civilization Depot Linux [273.42 M]
Enter the vast lands of Communia, the magical planet that goes on forever. Or at least it looks that way. Several hundred colonies later people still have reported absolutely no end in sight and no familiar sights whatsoever. Goes without saying that it's an easy job to find an hitherto uninhabited place and claim it as your own. So take command of a pair of villagers, help them build and grow and expand your village...until it turns into a town, a duchy, a kingdom. When that becomes unsatisfactory, turn your kingdom into an empire, conquer your smaller neighbors, trade with your bigger neighbors, raid and explore, send heroes on missions and grow, grow, grow!

So what is this?


Much like the title says, the game has its roots in the "idle" genre and indeed it was such when it first started out. But it has evolved into so much more that, in the current incarnation, I can proudly say it's a full-fledged civilization builder.
Idle Civilization offers depth and complexity that most idle games do not. Yes, you will see big numbers, yes, you will only go upwards and rarely downward, yes you will have a prestige system and other classic elements, but you will have so much more to manage and entertain yourself with than in your average game in the genre.

Alright, so what should we look forward to?


- over 30 buildings
- over 60 researches
- 6 deities to worship with unique powers
- a randomized map full of towns and villages to conquer on each colony
- ruins to explore in search of ancient magical fragments
- mighty heroes to send on epic adventures to gain loot and glory
- unique wonders of the world
- diplomacy and cultural events
- random events
- lots of achievements
- a compelling colony system
- offline progress
- and more... (there's always more and more)

So what this game isn't


This game isn't something like Sid Meier's Civilization. This is a management game where you oversee your civilization from various panels and buttons and sliders and commands. Well I guess you can see that from the screenshots and videos but it doesn't hurt to state it again.

And who are you?


I'm a fledgling developer from Romania, working on this project mostly alone (with help from a dear writer friend for the lore, game newspaper and quest texts/direction) and hoping to bring you something that you will enjoy for hours upon hours. Others have!

Wait, others have already enjoyed this?


Yes, I've been working on this game since early 2015 and the game started out as a browser game and it's currently enjoyed over 500,000 plays. You can still play it on Kongregate but the Steam version will have features, wonders, areas and generally content that the web version will not have going forward. I feel the game has matured enough so that it can be considered a full (albeit small) indie game that deserves a PC release. If you feel the same way, please vote for it. If you don't like it, please let me know what exactly you would like to see or what bothers you.

I'm always available for inquiries through the discussion thread or through email at support@verysimpleideastudios.com

GAMEBILLET

[ 6140 ]

10.00$ (50%)
25.47$ (15%)
0.85$ (91%)
16.96$ (15%)
20.49$ (18%)
31.16$ (48%)
22.39$ (55%)
3.46$ (77%)
50.96$ (15%)
35.59$ (11%)
17.19$ (14%)
16.59$ (17%)
17.79$ (11%)
10.78$ (17%)
8.49$ (15%)
12.59$ (16%)
2.81$ (81%)
0.76$ (92%)
14.99$ (40%)
13.34$ (11%)
1.33$ (91%)
5.21$ (91%)
17.79$ (11%)
29.74$ (15%)
4.78$ (76%)
12.72$ (15%)
16.96$ (15%)
42.47$ (15%)
41.99$ (16%)
16.97$ (15%)
GAMERSGATE

[ 1688 ]

4.39$ (69%)
2.25$ (85%)
32.0$ (60%)
3.19$ (79%)
4.21$ (72%)
3.33$ (52%)
34.99$ (30%)
1.25$ (75%)
1.36$ (83%)
5.1$ (66%)
0.87$ (91%)
1.5$ (75%)
14.4$ (64%)
9.37$ (63%)
2.49$ (75%)
11.3$ (43%)
7.49$ (63%)
14.87$ (40%)
10.79$ (46%)
11.99$ (40%)
16.24$ (35%)
4.8$ (76%)
2.25$ (89%)
14.99$ (50%)
3.8$ (81%)
1.35$ (91%)
8.5$ (83%)
9.4$ (53%)
3.28$ (78%)
4.2$ (65%)

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