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New UI Layout and quality of life improvements

Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - Covinari cost reduction for buildings, troops, culture, food have been capped at 75% - Various achievement trackers that weren't carrying over between colonies should now carry over properly - Fixed some rare rounding issues with population numbers - Some issues with Divine Ability charge icons have been fixed - You can now see the total damage and health of your army in the military tab - Some missing icons have been updated Stay awesome! VSI Team


[ 2016-07-09 08:43:04 CET ] [ Original post ]


New UI Layout and quality of life improvements

Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - Covinari cost reduction for buildings, troops, culture, food have been capped at 75% - Various achievement trackers that weren't carrying over between colonies should now carry over properly - Fixed some rare rounding issues with population numbers - Some issues with Divine Ability charge icons have been fixed - You can now see the total damage and health of your army in the military tab - Some missing icons have been updated Stay awesome! VSI Team


[ 2016-07-09 08:43:04 CET ] [ Original post ]



Idle Civilization
Very Simple Idea Studios
  • Developer

  • Very Simple Idea Studios
  • Publisher

  • 2015-11-23
  • Release

  • Strategy RPG Simulation Singleplayer EA
  • Tags

  • Game News Posts 16  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (159 reviews)


  • Review Score

  • https://store.steampowered.com/app/418910 
  • Steam Store

  • The Game includes VR Support



    Idle Civilization Depot Linux [273.42 M]

  • Public Linux depots

  • Enter the vast lands of Communia, the magical planet that goes on forever. Or at least it looks that way. Several hundred colonies later people still have reported absolutely no end in sight and no familiar sights whatsoever. Goes without saying that it's an easy job to find an hitherto uninhabited place and claim it as your own. So take command of a pair of villagers, help them build and grow and expand your village...until it turns into a town, a duchy, a kingdom. When that becomes unsatisfactory, turn your kingdom into an empire, conquer your smaller neighbors, trade with your bigger neighbors, raid and explore, send heroes on missions and grow, grow, grow!

    So what is this?


    Much like the title says, the game has its roots in the "idle" genre and indeed it was such when it first started out. But it has evolved into so much more that, in the current incarnation, I can proudly say it's a full-fledged civilization builder.
    Idle Civilization offers depth and complexity that most idle games do not. Yes, you will see big numbers, yes, you will only go upwards and rarely downward, yes you will have a prestige system and other classic elements, but you will have so much more to manage and entertain yourself with than in your average game in the genre.

    Alright, so what should we look forward to?


    - over 30 buildings
    - over 60 researches
    - 6 deities to worship with unique powers
    - a randomized map full of towns and villages to conquer on each colony
    - ruins to explore in search of ancient magical fragments
    - mighty heroes to send on epic adventures to gain loot and glory
    - unique wonders of the world
    - diplomacy and cultural events
    - random events
    - lots of achievements
    - a compelling colony system
    - offline progress
    - and more... (there's always more and more)

    So what this game isn't


    This game isn't something like Sid Meier's Civilization. This is a management game where you oversee your civilization from various panels and buttons and sliders and commands. Well I guess you can see that from the screenshots and videos but it doesn't hurt to state it again.

    And who are you?


    I'm a fledgling developer from Romania, working on this project mostly alone (with help from a dear writer friend for the lore, game newspaper and quest texts/direction) and hoping to bring you something that you will enjoy for hours upon hours. Others have!

    Wait, others have already enjoyed this?


    Yes, I've been working on this game since early 2015 and the game started out as a browser game and it's currently enjoyed over 500,000 plays. You can still play it on Kongregate but the Steam version will have features, wonders, areas and generally content that the web version will not have going forward. I feel the game has matured enough so that it can be considered a full (albeit small) indie game that deserves a PC release. If you feel the same way, please vote for it. If you don't like it, please let me know what exactly you would like to see or what bothers you.

    I'm always available for inquiries through the discussion thread or through email at support@verysimpleideastudios.com
    GAMEBILLET

    [ 5951 ]

    39.54$ (21%)
    7.91$ (60%)
    4.95$ (67%)
    20.65$ (17%)
    9.90$ (17%)
    25.19$ (16%)
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    3.00$ (80%)
    16.39$ (18%)
    7.95$ (20%)
    4.12$ (17%)
    13.07$ (35%)
    11.95$ (20%)
    12.99$ (35%)
    6.80$ (66%)
    1.67$ (16%)
    4.59$ (8%)
    4.95$ (17%)
    8.69$ (13%)
    7.64$ (15%)
    2.00$ (80%)
    16.57$ (17%)
    GAMERSGATE

    [ 3198 ]

    10.0$ (75%)
    1.84$ (74%)
    6.8$ (66%)
    0.56$ (81%)
    10.13$ (22%)
    22.49$ (25%)
    0.51$ (83%)
    2.7$ (85%)
    3.0$ (70%)
    1.8$ (90%)
    2.63$ (62%)
    17.99$ (10%)
    7.5$ (50%)
    11.69$ (10%)
    6.0$ (60%)
    1.84$ (74%)
    1.5$ (85%)
    4.95$ (67%)
    6.39$ (20%)
    1.5$ (85%)
    2.25$ (85%)
    0.75$ (81%)
    0.51$ (83%)
    9.89$ (51%)
    2.55$ (83%)
    1.2$ (85%)
    2.36$ (66%)
    1.46$ (89%)
    0.94$ (81%)
    1.0$ (80%)

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    HUMBLE BUNDLES

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