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SANTICIDE

Howdy folks, it's been a long time, ...it took over a year since Vol. 5 to process all players gameplay feedback and ideas, think the next step of UBERMOSH lore, create the new content, balance and playtest everything. Checking the software clocks, UBERMOSH series got 3616 hours of Game Maker Studio and 684 hours of Black Ink for half of the production time. The other fraction was spent on audio, not just recording and playing, the journey for the correct timbre has a fascinating complexity. For example, the UBERMOSH fuzz timbre uses 2 matching BC109 transistors in a fuzz circuit, matching with a BC549 before the clipping. The new gun sounds and the shredder uses an analog delay self-cycling before overdrive to create the "energy" sounds... not mentioning the different slide materials tested to match the desired vibe for the track (a blue ceramic "Moonshine Slides" 246 won). UBERMOSH:SANTICIDE Each volume added something new to the table, Black brought Brainclap and the Blue gun, Vol. 3 came with endless pit and the swarm, Wraith inserted the Manastrike, Vol. 5 gave Dual strike, Shield and Melter. Santicide comes with way more enemies (with more cosmetic differences) better AI, more shielded enemies that will cover the smarter thugs, a stronger, faster and even smarter enemy with a new usable gun, you can choose the Vol.5 Dual Strike or starting with a Single Strike that will climb to Double and Triple (triggered by time) or go with the Single Strike + Shredder, a slow-moving time triggered energy attack that counters shield. You have the Classic mode being able to be changed (without resetting scores) to Hardboiled (more challenge, more scoring opportunities) and Santicide (a mode aimed for the veterans, with its own Santicide Achievements). By the end of the month I will be able to launch it, you can follow some of my production updates here: https://store.steampowered.com/developer/waltermachado Many many thanks for the support, see you soon.


[ 2018-07-14 18:41:01 CET ] [ Original post ]

Trip to Vinelands
Walter Machado Developer
Walter Machado Publisher
2016-10-21 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (324 reviews)
The Game includes VR Support
Public Linux Depots:
  • Trip to Vinelands Linux [220.79 M]
Trip to Vinelands is an arcade retro hardcore maze wanderer minigame. A weird underground-indie experience for your desktop with original audio and art.

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: 2.0Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1GB
  • Storage: 250 MB available space
GAMEBILLET

[ 6138 ]

13.47$ (55%)
16.79$ (16%)
2.50$ (75%)
10.91$ (16%)
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4.82$ (72%)
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21.24$ (15%)
4.95$ (17%)
1.50$ (90%)
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5.00$ (80%)
12.74$ (15%)
7.64$ (15%)
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4.12$ (17%)
9.24$ (77%)
4.79$ (76%)
6.00$ (70%)
4.00$ (50%)
1.68$ (83%)
26.99$ (23%)
8.46$ (15%)
16.79$ (16%)
5.00$ (80%)
3.40$ (91%)
GAMERSGATE

[ 3464 ]

1.2$ (85%)
2.04$ (83%)
1.05$ (85%)
2.5$ (75%)
2.5$ (75%)
10.0$ (75%)
9.99$ (50%)
8.0$ (60%)
35.99$ (40%)
5.25$ (74%)
2.5$ (75%)
1.92$ (81%)
1.53$ (83%)
1.2$ (85%)
5.2$ (71%)
5.0$ (75%)
5.0$ (75%)
0.54$ (91%)
17.59$ (20%)
6.86$ (77%)
1.5$ (85%)
8.49$ (58%)
16.19$ (46%)
19.99$ (20%)
4.5$ (85%)
6.0$ (70%)
2.94$ (58%)
8.5$ (66%)
4.05$ (73%)
10.62$ (58%)

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