Early this year, the ASCENSION concept was inserted on the UBERMOSH series. The main quest was to create the experience of the character getting stronger, ascending thru enlightenment. It started Steam Early Access with 3 characters, aiming to get the next 3 before May/2019 and check for the final balance before release. How hard is, to make in a few months, the game this amazing community deserves? Santicide. I can say that it would not be possible without your fantastic feedback, shared impressions and on-point suggestions. Not all ideas can enter on the release version, but lots of it were tested. Colorblind mode works, Square maps don't (inconsistent difficulty for randomly shaped arenas). Autofire Class works, Miniboss class don't (impossible to dodge). A Kensai class works, ...Gunner class too... Version 0.6 is very very close to how the final version will look like. It is time to get your achievements! Many many thanks, it is hard to describe how proud I am for this community support during the development journey. Reviews, hub threads, videos, score screenshots... it helps a lot! https://store.steampowered.com/developer/waltermachado
[ 2019-04-22 23:57:32 CET ] [ Original post ]
🎮 Full Controller Support
- Trip to Vinelands Linux [220.79 M]
- OS: Ubuntu 14.04 LTS
- Processor: 2.0Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB
- Storage: 250 MB available space
[ 6138 ]
[ 3464 ]