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Lots of bug fixes in here!
Lots of bug fixes in here!
One of our Kickstarter pledges was "a full trading card economy". We haven't forgotten that pledge; on the contrary, we believe it's one of the biggest things that's missing from the current batch of digital card games. We've been working to figure out how to deliver that economy for a while. The answer is to build it on the blockchain. So we're upgrading Nova Blitz from a collectible game to a full trading card game, using Nova Tokens on the Ethereum blockchain. You'l be able to buy Tokens in-game on Steam, and use them to buy and trade cards. You can also use them to enter tournaments & win prizes. Most importantly, you can earn copies of new cards just by owning Nova Tokens (through a mechanism called Proof of Stake).
One of our Kickstarter pledges was "a full trading card economy". We haven't forgotten that pledge; on the contrary, we believe it's one of the biggest things that's missing from the current batch of digital card games. We've been working to figure out how to deliver that economy for a while. The answer is to build it on the blockchain. So we're upgrading Nova Blitz from a collectible game to a full trading card game, using Nova Tokens on the Ethereum blockchain. You'l be able to buy Tokens in-game on Steam, and use them to buy and trade cards. You can also use them to enter tournaments & win prizes. Most importantly, you can earn copies of new cards just by owning Nova Tokens (through a mechanism called Proof of Stake).
This is a giant update (download size wise), but will ensure smaller update sizes in the future. We've rebuilt our asset bundling and storage to ensure future updates will "just work" across Steam and mobile platforms (our previous system was pushing the limits of what could be handled with a cross-platform game). In addition, all currently reported bugs have been fixed, so there are no known outstanding bugs. If you encounter a bug, please report it using the in-game bug reporting tool.
This is a giant update (download size wise), but will ensure smaller update sizes in the future. We've rebuilt our asset bundling and storage to ensure future updates will "just work" across Steam and mobile platforms (our previous system was pushing the limits of what could be handled with a cross-platform game). In addition, all currently reported bugs have been fixed, so there are no known outstanding bugs. If you encounter a bug, please report it using the in-game bug reporting tool.
This is an all-fixes patch, fixing all the major bugs that have been encountered in the last 2 weeks. Enjoy!
This is an all-fixes patch, fixing all the major bugs that have been encountered in the last 2 weeks. Enjoy!
We've pushed a round of balance changes to the servers, mainly to address balance issues in draft. This is mostly buffs, with a few key nerfs. Overall, Chaos was very weak, Tech was weaker than desired, and Arcane control and Nature Regenerate strategies were too strong.
We've pushed a round of balance changes to the servers, mainly to address balance issues in draft. This is mostly buffs, with a few key nerfs. Overall, Chaos was very weak, Tech was weaker than desired, and Arcane control and Nature Regenerate strategies were too strong.
We'll be releasing a balance patch tomorrow (assuming all goes well with final tests on it). There will be more buffs than nerfs. And yes, Diquanomus will be adjusted. We'll share a full set of change notes tomorrow.
We'll be releasing a balance patch tomorrow (assuming all goes well with final tests on it). There will be more buffs than nerfs. And yes, Diquanomus will be adjusted. We'll share a full set of change notes tomorrow.
There's a Nova Blitz Community Discord Server that you can join! This isn't hosted by DragonFoundry, so normal disclaimers apply. It is run by some awesome people, and you can sometimes find us hanging out there, so go sign up!
There's a Nova Blitz Community Discord Server that you can join! This isn't hosted by DragonFoundry, so normal disclaimers apply. It is run by some awesome people, and you can sometimes find us hanging out there, so go sign up!
We're live! (and now the real work starts...) Thanks for all your support during Early Access. We're looking forward to taking Nova Blitz even further in the coming months and years!
You'll see a lot more people in game now, so jump in and duel/challenge/draft your friends and everyone else. And the servers are holding up nicely so far, so no worries there.
We'll be pushing bug fixes more often over the next couple of weeks, so if you run into something, let us know! We also implemented some automatic bug reporting, which lets us know about more bugs, even ones you might not notice in game... and also helps us fix more bugs!
In that vein, here's today's bug fixes:
We're live! (and now the real work starts...) Thanks for all your support during Early Access. We're looking forward to taking Nova Blitz even further in the coming months and years!
You'll see a lot more people in game now, so jump in and duel/challenge/draft your friends and everyone else. And the servers are holding up nicely so far, so no worries there.
We'll be pushing bug fixes more often over the next couple of weeks, so if you run into something, let us know! We also implemented some automatic bug reporting, which lets us know about more bugs, even ones you might not notice in game... and also helps us fix more bugs!
In that vein, here's today's bug fixes:
As we prep for full Steam Release (July 11th - less than 2 weeks away!), we're cleaning up old bugs.
As we prep for full Steam Release (July 11th - less than 2 weeks away!), we're cleaning up old bugs.
Small patch this week, but with some critical fixes.
We've re-vamped the Store, to make it more user-friendly (and add a few more options):
We've made some fairly large changes to the first time user experience (FTUX) in this patch. When you start the game with a new account, you unlock the Tech starter. You'll play through the tutorial with this starter. Once you complete the tutorial, you'll start gaining quests to unlock the other four decks. Your fifth quest will unlock Draft mode and give you a free draft. After that, you'll be given one quest per day. The first four quests can be completed in Practice or Casual play. All later quests can only be completed in Casual play. When you complete a quest, you'll see a timer showing you how long until your next quest unlocks (it unlocks at midnight PST/1am Pacific Daylight Savings Time)
This week’s patch is a lot of card buffs, and some usability improvements around the trash and legal abilities.
We've re-worked the tutorial, making it quicker and snappier (now only 3 games), and hosted it in the regular client, not a standalone screen. Also, a bunch of minor/major fixes.
We've revamped the chat and friends system from the ground up. It's a much more performant and reliable system now.
We've been making a lot of little fixes, to get us closer to a full Steam launch. If you've got an improvement you'd like to see, let us know in the comments!
Happy Valentine's Day! We've made several foundational improvements here, mainly for playing cards and visual effects.
Happy New Year! Time for a new build, with some new fancy features. The biggest change is that we've adjusted the resolution of cards slightly. Now, there's a slight gap between playing and resolving cards, and between multiple cards resolving. The net result is that playing a card now takes around 1s longer, but the end result is that it's much easier to understand who played what, and when.
Another build packed with features.
This is a big one. You'll need to make sure you've got the latest build - previous builds cannot connect to the new server.
We're making changes to a number of cards this week. Many of them are buffs, a few are nerfs, and a very few are redesigns. We had two goals. [olist]
Bug fixes: [olist]
Several bugfixes here, including: [olist]
We've pushed a new build that's fixed today's major bugs: 1. "Disappearing arena" 2. "Left card unplayable" 3. "Test language data" 4. Many small bugs If you run into another bug, please let us know - post on the discussion group, or send your log file to support@dragonfoundry.com: To find log files on Windows: 1. Right click on Nova Blitz from your Steam Library 2. Select Properties from the drop down menu 3. Select Local Files tab and click on "Browse Local Files..." 4. Open the NovaBlitz_Data folder and locate the text file called "output_log.txt To find log files on Mac: 1. Open a Finder window 2. On the Menu bar, go to Go > Go to Folder 3. In the dialog that comes up, put in "~/Library/Logs/Unity/" and click Go 4. Locate the "Player.log" file in that folder
We're working on a fix to the "disappearing arena" bug. If you run into it, please send your log file (https://puu.sh/rUwnl/7bdd072d4e.png) to support@dragonfoundry.com
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