Since Our last update (its been a loong time we know!)
After Insomnia 59 we had a great time on Ginx TV. EGX Rezzed, Insomnia 60, Reboot, Intel Buzz, MCM Comic Con, and Insomnia 61... And along the way we received several accolades - Voted 6th best (of 200!) game at Rezzed, Winning Game of the Show at Intel Buzz, and both Outstanding Gameplay and Game of the Year from Reboot Develop! Phew!
Some say we do too many shows (that pic is from MCM Comic Con), and I'm starting to agree - its been almost a year since we put an update on Steam (outside of the beta) but we have one for you now and its a real good one! At EGX we'll be showing a new game mode and will be getting on with some bot work as we head into autumn.
Abridged Changelist 0.0.7
Added new Slow down animation when Blocks are depowered.
Updated Block Glows to be much cooler
Updated Crusher animations
Added Cool Player Trails
Various Game Engine improvements
New Lightning Effect on Power Down
Added Blocksplosion between rounds
Added Countdown between rounds
Added RESET message for when all players die
Updated Bullets and bullet trails
Updated Particle Effects to be more Blockpropriate
New Square Bullets Hidden Mouse During Play
Added More Game Music (Thanks David Origlieri)
Blockified Core Spawner
Block Spawner more fair
Added Slo Mo on Core Kills
Back Button Long Press to exit game
Addded Desaturation (Greyscale) shader to Power Down
Bug Fixes
* Fixed Block Spawning Bugs
* Tutorial blocks still spawn if quickly exiting to title
* Start Menu doesn't get renabled after exiting from player select
* Push Start sometimes not displayed in staging area
* Sometimes push start doesn't appear after backing out.
* Fixed Start Menu Audio!
* Fix options Menu Highlight and cycle rounds
* Points dont display correctly over post battle screen
* Tutorial Blocks not destroyed at end of level
* Block Rotations are not fixed to the correct 90
* Show winner on post battle!
* Blocks Rotate at 25% overlap
* Player gets stuck on spawning blocks!
* Blocks Spawn Outside the Crusher
* Blocks span blocking movement (sorry Stumpt)
* Various Power Bugs
* Various Menu Bugs
[ 2017-09-13 18:44:05 CET ] [ Original post ]
Since Our last update (its been a loong time we know!)
After Insomnia 59 we had a great time on Ginx TV. EGX Rezzed, Insomnia 60, Reboot, Intel Buzz, MCM Comic Con, and Insomnia 61... And along the way we received several accolades - Voted 6th best(of 200!) game at Rezzed, Winning Game of the Show at Intel Buzz, and both Outstanding Gameplay and Game of the Year from Reboot Develop!Phew!
Some say we do too many shows (that pic is from MCM Comic Con), and I'm starting to agree - its been almost a year since we put an update on Steam (outside of the beta) but we have one for you now and its a real good one! At EGX we'll be showing a new game mode and will be getting on with some bot work as we head into autumn.
Abridged Changelist 0.0.7
Added new Slow down animation when Blocks are depowered.
Updated Block Glows to be much cooler
Updated Crusher animations
Added Cool Player Trails
Various Game Engine improvements
New Lightning Effect on Power Down
Added Blocksplosion between rounds
Added Countdown between rounds
Added RESET message for when all players die
Updated Bullets and bullet trails
Updated Particle Effects to be more Blockpropriate
New Square Bullets Hidden Mouse During Play
Added More Game Music (Thanks David Origlieri)
Blockified Core Spawner
Block Spawner more fair
Added Slo Mo on Core Kills
Back Button Long Press to exit game
Addded Desaturation (Greyscale) shader to Power Down
Bug Fixes
* Fixed Block Spawning Bugs
* Tutorial blocks still spawn if quickly exiting to title
* Start Menu doesn't get renabled after exiting from player select
* Push Start sometimes not displayed in staging area
* Sometimes push start doesn't appear after backing out.
* Fixed Start Menu Audio!
* Fix options Menu Highlight and cycle rounds
* Points dont display correctly over post battle screen
* Tutorial Blocks not destroyed at end of level
* Block Rotations are not fixed to the correct 90
* Show winner on post battle!
* Blocks Rotate at 25% overlap
* Player gets stuck on spawning blocks!
* Blocks Spawn Outside the Crusher
* Blocks span blocking movement (sorry Stumpt)
* Various Power Bugs
* Various Menu Bugs
[ 2017-09-13 18:44:05 CET ] [ Original post ]
🕹️ Partial Controller Support
- Blockships Linux [125.43 M]
Blockships is game about building the biggest baddest ship by blasting your buddies’ to bits and stealing their blocks - a local multiplayer party-arena game that challenges you to strike the right balance between speed, power, maneuverability, and of course fun! Build, blast, and rebuild your ship - all in the heat of battle.
"Why do do the bad guys always drop power ups?" Surely blasting to victory using the fallen remnants of your defeated foes would be more fun! Build up your core to take down enemy ships. Grab guns to Blast 'em to bits, add Engines to speed up and give them the slip - or ram them head on and expose their weaknesses. Or bolster your ship with Power Cells and grow to enormous size. Protect your Core at all costs!
Each ship configuration has strengths and weaknesses and is almost infinitely reconfigurable. Experiment with multiple different strategies and rapid reconfigurations to overcome enemy tactics. Beat their firepower with speed, and their speed with size in an infinite number of ship combinations - sometimes its full speed ahead, sometimes its cut and run, and victory can be yours balanced on the barrel of a Gun.
- Local Multiplayer
- Arcade Fun
- Lots of Blocks!
- Cores
- Power Cells
- Engines
- Guns
- More fun
Credits:
Dave Cooper - Game Design / Game Dev / VFX
Emma Kantanen - Pixel Art
Glenn van der Geugten - SFX
David Origlieri - Music
Sujan McGlynn - Addtional Pixel Art
[ 6132 ]
[ 2625 ]