WOW, what a response!!!!!!! We had no idea when we set out into Early Access we would be covered by so many great youtubers and streamers and no idea that you guys would like our game so much! THANK YOU!!! Also, the team would like to give you all a HUGE HUG. there, you should feel hugged right now... Ok, moving on! We had a couple of issues with the build (quite proud to say not too many!) and we’ve spent the last week focused on BUG FIXING ONLY. So no new content for this update. We’ll focus on adding some cool new stuff next! Quick reminder: The Stormranger Challenge will be ending on July 4th, at 1PM EST (10AM PDT). So get your entries in! Here’s the Changelog list which includes a fix for the pesky upside-down bug! Early Access V0.1.1 Full Changelog: - A fix for the camera being upside down in lower graphical settings - Small increase in FPS for “Beautiful” and “Good” Graphical settings - A new buoy and gravestone model - A fix for being able to click on a weapon during the surrender dialog - Fullscreen mode will now be default, to eliminate confusion - A fix for triple-cannon bank firing - A way to finally delete your ships! - A fix for rudders turning the wrong direction at 0 throttle - A fix for strange particle system artifacting - Projectile trails will now last a bit longer after the projectile hits the water - Many new updates to our website! - Fixed an issue with audio resetting - Added a click sound when weapons are out of ammo - Added a message that will inform you when you’re out of ammo - Subscribing to workshop items now auto-refreshes the ship load screen - The workshop button text now changes to show that you can press it gain to force a refresh - Fixed an issue with AI firing the triple cannon too quickly - Fixed an issue with Steam Workshop items not showing up if the name was changed - Fixed an issue with steam workshop items not showing the appropriate star rating - Fixed an issue with sails not applying the correct power to a ship - Fixed an issue with sails not being considered a form of propulsion - Added a button in Options to reset your progress in Battle Seas - Fixed an issue with not being able to progress in Battle Seas once you’ve defeated a ship. - Fixed an issue with the 10th Cog Class ship not spawning - Fixed an issue with ships not registering as being dead - Replaying battles should give appropriate stars now - Added sound effects for when you are spotted by a pirate ship, and when you win a battle - Buoys have collision now and a BELL! - Reworded a couple of in-game messages - Updated the Mast sails to work more in-line with real masts. You can now tack with them better - Slightly lowered time taken to get into FPS mode. As always, let us know of any issues and have a lovely week!
[ 2016-06-28 15:27:30 CET ] [ Original post ]
- The Last Leviathan Depot - Linux Universal [827.87 M]
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
[ 6102 ]
[ 764 ]