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DevLog #9 More Optimization!
This week I’d like to talk about some exciting work that has been done, and show off some more community creations! First off, some of the work done this week includes: - another round of optimization has been done, and the next build will feature a bunch of new options to turn on and off to gain you some better framerate! - Sails have been balanced a bit. - The Main Menu scene has been optimized also, turning off a bunch of unnecessary physics calculations. - The options menu now is accessible in the ship builder screen. - Many essential bugfixes have been done. - Sails have also been optimized a bit, and will no longer lag your game when placing them
Also, another reminder that we have a NEW challenge going on right NOW! It is the Ironblast Challenge, with a whole new ship to defeat! You can view the leaderboard and discussion thread here: http://steamcommunity.com/app/489460/discussions/0/358417008713936470/ And now, here is a few really awesome ships created by the community, that we thought would be rather nice to show off! First off, Is it a spider, or is it a catamaran? It’s The Rotted Recluse, by Guitarnut! http://steamcommunity.com/sharedfiles/filedetails/?id=722748052 Next up, It’s a shark!!! By Blackbeard the White (what an appropriate name!) http://steamcommunity.com/sharedfiles/filedetails/?id=723761785 Next we have…. The Leviathan! ….wait we haven’t added those yet! Either way, angelwings3874 has seemed to make one! http://steamcommunity.com/sharedfiles/filedetails/?id=724700697 And lastly, but not least.....ly? We have The Stable Rammer Mk2 by Hoelbrak. This design looks and performs great, and should benefit greatly from our future Melee update! http://steamcommunity.com/sharedfiles/filedetails/?id=724281249
So look forward to the upcoming fixes and changes mentioned above, and see you next week! -Kimmy T
[ 2016-07-15 21:47:13 CET ] [ Original post ]
Happy Weekend Sailors!
This week I’d like to talk about some exciting work that has been done, and show off some more community creations! First off, some of the work done this week includes: - another round of optimization has been done, and the next build will feature a bunch of new options to turn on and off to gain you some better framerate! - Sails have been balanced a bit. - The Main Menu scene has been optimized also, turning off a bunch of unnecessary physics calculations. - The options menu now is accessible in the ship builder screen. - Many essential bugfixes have been done. - Sails have also been optimized a bit, and will no longer lag your game when placing them
Also, another reminder that we have a NEW challenge going on right NOW! It is the Ironblast Challenge, with a whole new ship to defeat! You can view the leaderboard and discussion thread here: http://steamcommunity.com/app/489460/discussions/0/358417008713936470/ And now, here is a few really awesome ships created by the community, that we thought would be rather nice to show off! First off, Is it a spider, or is it a catamaran? It’s The Rotted Recluse, by Guitarnut! http://steamcommunity.com/sharedfiles/filedetails/?id=722748052 Next up, It’s a shark!!! By Blackbeard the White (what an appropriate name!) http://steamcommunity.com/sharedfiles/filedetails/?id=723761785 Next we have…. The Leviathan! ….wait we haven’t added those yet! Either way, angelwings3874 has seemed to make one! http://steamcommunity.com/sharedfiles/filedetails/?id=724700697 And lastly, but not least.....ly? We have The Stable Rammer Mk2 by Hoelbrak. This design looks and performs great, and should benefit greatly from our future Melee update! http://steamcommunity.com/sharedfiles/filedetails/?id=724281249
So look forward to the upcoming fixes and changes mentioned above, and see you next week! -Kimmy T
[ 2016-07-15 21:47:13 CET ] [ Original post ]
The Last Leviathan
Super Punk Games
Developer
Super Punk Games
Publisher
2016-06-22
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Mixed
(567 reviews)
The Game includes VR Support
Public Linux Depots:
- The Last Leviathan Depot - Linux Universal [827.87 M]
The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
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