▶
Update V0.1.3 (Build 118) - minor update and bug fixes
[ 2016-07-29 15:52:50 CET ] [ Original post ]
Hi guys, After the HUGE Optimisation update earlier this week, we found and fixed a few issues, adjusted a few numbers and wanted to respond to your feedback by releasing this update before the weekend!
- Corrected Keel display weights.
- Blocks with the ability to resist damage, now show their ‘Damage Resistance’ value as a %age in the Block Info panel.
- Options screen now has a "Reset Battle Seas" button but only when invoked from the Main Menu. This, unsurprisingly, will Reset your Battle Seas progress allowing you to start again.
- Bug-Fix: The Battle Seas, Versus and Events panels were still enabled after they had been faded out.
- Options screen will now display an appropriate confirmation message if you Reset the Tutorial, Battle Seas or Option defaults.
- Balancing: Some small changes to damage, armour and health systems.
- Power: Some minor power changes to several blocks.
- Bug-Fix: Battle Seas win text had a typo that was corrected.
- Tweaks to some Battle Seas opponents in Cog and Hulk Class.
- Bug-Fix: Corrected a typo in a Battle Seas completed message.
- Bug-Fix: Fixed typo in "1 Stars" message in Battle Seas activity.
- Bug-Fix: Ingame Keys dialog no longer destroys the Ingame UI thereby resetting Throttle and Rudder, etc. You can now continue to sail with the keys panel visible.
- Bug-Fix: Block rotation would sometimes "gimbal lock" leading to loss of rotation in one axis.
- Bug-Fix: If you had previously unlocked Hulk Class Battle Seas with lower star requirement, it is unlocked again as long as you earned at least one star in Hulk Class.
- Bug-Fix: Battle Seas was missing some of the new ship additions.
- Bug-Fix: Typos corrected where "Destory..." was used instead of "Destroy..."
- Bug-Fix: Rudder power was applied even when not moving causing weird "rudder spins". Rudder only applies force when moving and has a small application ramp.
[ 2016-07-29 15:52:50 CET ] [ Original post ]
The Last Leviathan
Super Punk Games
Developer
Super Punk Games
Publisher
2016-06-22
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Mixed
(567 reviews)
The Game includes VR Support
Public Linux Depots:
- The Last Leviathan Depot - Linux Universal [827.87 M]
The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 764 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB