Hello collective creative genius
Sorry for the recent lack of comms, we’ve been nailing a whole heap of dev so that we can get this next MASSIVE update out asap, so without further ado:
BattleSeas Update – we’ve now added a whole heap of challenges too complete in 4 BattleSeas levels, ranging from Racing to Sieges, Fleet battles, treasure hunts, Hill Climbs and more! We’ve also added a map to these levels, with fast travel so that you can find stuff and get around easier.
Torpedo & Rocket Propulsion Blocks – just finished adding in two new very adaptable blocks that detach on a keypress and then accelerate away from your ship, giving you steering control for a limited time. We’ve found adding the new mine block to the end as a warhead is a nice addition and results in some lovely destruction.
Video of a Torp in action earlier today:
https://gaming.youtube.com/watch?v=C7H3b0qKwNs&feature=share
Beta version of the next update is due out on 19th Sept for all those wanting to test it for us – we would truly appreciate it! Don’t shoot us if it doesn’t quite hit the 19th, there’s a lot to go in, and it WILL have bugs – which is why we need you to test it! ːsteamhappyː I’ll update as soon as we know more
ChangeLog below:
• Verses mode - move starting location for player
• Moved BattleSeas to top of main menu list so players start there
• VFX - toned down vfx on fire cannons
• Dorenmar Environment – Added lighting & variation
• Terrain extension to Dorenmar
• Fixed the twitchy glitching
• Main Menu Tweaks
• Upgrade the attach points visually
• Fixed WEIRD coalescing on specific ship - 3rdratesol - physics was running 4 times for some reason!
• Added new water cannon
• NEW game start up - first time a player enters any mode, give them a popup screen with 3 options of ships to choose from
• Implemented Keyboard assignments AND separate block triggers (i.e. can use propeller 1 at different time to prop 2 etc)
• Battleseas – implemented the map & opened up the power options
• Wrote a collider to capture the trees and rocks in levels so that we can collide with them
• Grabber block is now available- can be loaded in editor with something(mine etc), then released, and attaches to stuff like a magnet in play
• Added Torpedo Propulsion Block – can we deployed and the player drops into FPS mode on the torpedo and can steer it a little
• Added Rocket Propulsion Block – like torp but in the air
• Added Ballast Block 2 - Slightly heavier and round version of ballast - better suited for the fuselage of torpedo/rockets.
• added time delay(user defined) to spring block release
• Races are in – Basic (cc mario type limits), Wind power only races, Flail racing) - power limits/manifest setup
• Added Winch & chain - winch type block which can be lengthen the chain in play mode.
• Fixed BUG - Custom Joint issues with complex block hierarchies (Ref: Rotor and Winch/Flail)
• Pivot joint - added option for this to only pivot or force pivot on key press
• Map button - taken out of sandbox mode
• looked at how to turn on melee weapons damaging own ship and then turned it on.
• New Ship button - once selected, give selection of 4 base Hulls (1st is starting block then 3 others: Raft (Cog), Carrack, Galleon) for the player to select from
• animated crab claw
• Water cannon bug – fixed issue with near flames not going out
• BUG – Fixed Wave Machine params that used to sometimes cause ships to somehow "fail" to do buoyancy properly.
• Map - added player ship to map even when docked
• Map - Added fast travel to challenges/races etc in map by clicking on icon on map
• Added new races, various challenges, fleet battles, survival battles to all BattleSeas Levels.
• Tweaked and played with the GUI a number of times until it was betterer.
As always, feedback and comments are very welcome
Have a great weekend all!
SPG
[ 2016-09-10 16:08:02 CET ] [ Original post ]
- The Last Leviathan Depot - Linux Universal [827.87 M]
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
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