Ok - thanks to all the beta testers we've just pushed V0.2 (build 135) onto the main branch. WOOT!
We finally made it! So much has gone into this update it won’t actually fit into this announcement so I've put the bullet points below and will link to a change log asap
Battle Seas – completely overhauled this and changed it to Crusades
Crusades now includes the following activity types:
• Battle
• Race
• Fleet Battle
• Survival Battle
• Siege
• Challenge – these come in various sub-forms like treasure or hill climb.
Crusades 1 & 2 are available, we’re working on 3 & 4 and hope to roll 3 out within a couple of weeks or so with 4 coming a little time after that.
Save data – as we’ve changed the game so much all your current save data is now redundant unfortunately. Your ships will be fine but your star ratings will be deleted. Sorry.
Good news everyone: you get to beat them betterer in our new crusade mode – We’ve lifted the restrictions here so you can play any challenge with ANY ship you like. Oh yes.
Blades – these now actually do Melee damage which meant a change in their collision data, which may give some of your ships issues. If your ship gets instantly destroyed when you set sail, remove these blades and try again. Essentially you are not allowed to put anything underneath the actual blades now, before we you were.
Joints – any block not actually attached via an actual attach point (i.e. cheating) will drop off.
Localization – Players can now make their own translation mods! We've added the instructions to the "Localisation and You" Sub-forum so go check it out if you fancy translating our little game into your own language or even just a comedy language version!
Mechanical Blocks – We’ve added a bunch of cool mechanical blocks including a pivot joint, grabber, spring detonator, winch & chain and various rotating blocks. We’re hoping these will fuel your collective creative genius and manifest into some simply jaw dropping ships!
We did a few videos but I'm reasonably sure you guys will do much better:
https://www.youtube.com/channel/UCeZlXWBVcK-ijREuC7wW68Q
Melee – Melee weapons now do damage to other blocks and we’ve added a number of new melee blocks to boot. I think you’ll like the spiked roller of doom….
Harpoon – YES! It’s in finally! You can collect ‘things’ with it and use it to pull your enemies closer before you hit them with a devastating massive spiked ball to the peanuts.
Rockets / torpedoes – new blocks, try them and see. We like to put the mine on the end as a warhead…
Key Assignments – you can now change all blocks and controls to whatever you like via the new key assignments windows. Press ALT whilst hovering over a block to bring it up.
AI improvements – yes we’ve done some of these too
There’s a load of other smaller tweaks, changes, rewrites, fixes & improvements but I’ll let you experience that yourself as you play
Ok, get playing and give us your feedback!!
thank you!
SPG.
[ 2016-09-25 12:33:42 CET ] [ Original post ]
- The Last Leviathan Depot - Linux Universal [827.87 M]
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
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