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Minor update V0.2.0 (build 138)


Hi lovely spiked roller overlords!


We just released a minor update to all branches and the mac version is now on par with the PC build. ChangeLog • Rotation blocks now don't disable weapons and mechanical blocks when they turn. • Language/text changes • Siege Prop changes Crusade2 • AI Ship Ranged Weapons now default to 150m range and 25% accuracy • Ship Teleport: Sometimes, on arriving at the teleport location your ship's joints would be under stress and break causing odd panels to fall off. • More AI Ship and Crusade tweaks • Bug-Fix: My new adjacency check had an invalid assumption of no more than 6 links per block (sides of a cube). Obviously, this will be wrong if the block is coalesced or bigger than 1x1x1. • Rotors: Reduced the sizes of the colliders involved to make them more able to rotate stuff. • Bug-Fix: The Stepper Motor audio loop wasn't marked as a loop but it is now. • Bug-Fix: The UC Rotor had some comments in the code to add audio. Well, there's audio now (re-used the continuous rotor SFX). • Rotors: These are now slowed down by default (i.e. the default parameters). I found that the Physics is much more stable when these rotate more slowly. However, the speed of rotation can make things try to "fly off" which is what you'd normally expect when you spin something around. • Bug-Fix: The new adjacency system just doesn't work for Siege Props because their root block isn't an actual block at all but, rather, the Siege Prop owner. For these, we fall back to the previous system of relative position displacement. • Bug-Fix: The adjacency system wasn't dealing with the fact that the root block could itself become disabled, etc. • Pathfinding: Founds lots of array exceptions due to OOB indices when playing Crusade Seedarian Wave Battle thingy. Fixed them. • Crusade mines no longer sink at start of activity. • AI pathfinding fixes for when AI ships reach the boundaries of the map. As always feedback actively sought after have fun! SPG


[ 2016-09-27 15:19:35 CET ] [ Original post ]

The Last Leviathan
Super Punk Games Developer
Super Punk Games Publisher
2016-06-22 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Mixed (567 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Last Leviathan Depot - Linux Universal [827.87 M]
The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.

On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.



Build Ships

With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.

Naval Encounters

Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!

Battling Monsters

Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.

Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.



Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.

Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.

Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!



Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.

You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.



Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.

We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.



We’re Super Punk Games, a small indie developer based in Nottingham, England.

To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!

Thank you for reading to the end, you are clearly a Super Punk!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 compatible. 1GB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

8.17$ (18%)
16.39$ (18%)
25.79$ (14%)
33.59$ (16%)
2.51$ (16%)
21.22$ (15%)
8.39$ (16%)
35.14$ (12%)
16.99$ (15%)
6.71$ (16%)
25.46$ (15%)
21.24$ (-64%)
16.97$ (15%)
33.59$ (16%)
11.89$ (15%)
50.96$ (15%)
13.34$ (11%)
16.59$ (17%)
13.04$ (13%)
33.17$ (17%)
34.99$ (30%)
8.59$ (14%)
21.24$ (15%)
2.22$ (78%)
15.63$ (8%)
25.45$ (15%)
16.79$ (16%)
29.74$ (15%)
16.59$ (17%)
2.22$ (78%)
GAMERSGATE

[ 764 ]

0.53$ (92%)
0.53$ (92%)
0.85$ (79%)
4.25$ (83%)
1.25$ (75%)
1.11$ (91%)
5.74$ (62%)
3.4$ (83%)
2.25$ (89%)
6.07$ (53%)
4.5$ (70%)
7.64$ (58%)
1.0$ (80%)
4.07$ (49%)
0.6$ (91%)
0.34$ (91%)
7.44$ (70%)
1.02$ (91%)
9.99$ (50%)
3.19$ (79%)
1.32$ (91%)
2.55$ (83%)
8.1$ (73%)
4.25$ (57%)
2.04$ (74%)
0.43$ (91%)
4.97$ (62%)
7.22$ (28%)
0.43$ (91%)
0.53$ (92%)

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