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The Last Leviathan News
Of course, we’ve always had the vision for the game, but as we go through the process of actually making it and seeing how you, the players, use the game, some things need to change to best support that. So, what we want to achieve when the game is finally released is an engaging Voyage mode with lots of content to burn through, fierce multiplayer, and a set of tools that really empower creativity. For the Voyage, this means lots of levels designed and built, so we’ve been and still are building a level editor to support this. This is a big task and will take us a while. We also wanted you to know that what we really want to do with this (if at all possible) is give it to you. To build and share your own voyages. That will be amazing!
Since starting to build monsters we’ve been thinking outside the box, or more specifically outside the cube. We’ve completely overhauled the mount point systems to allow for building on angles at any size. This has been a fundamental overhaul of our system which believe to be crucial to bringing more freedom to your creations. New Editor features include:
We really want there to be no limits to your creations, and we think this set of features give you everything you need to build on the next level. We want this to be the BEST creative editor out there straight out of the box.
Without giving too much away we’re building a flexible range of organic monster blocks that you’ll be able to bind together in whatever form you want. These guys can look like the Kraken, Godzilla, Aliens or giant insects. They can be any shape or size.
Some Monster Bits The Monster blocks are designed to be flexible but with the ability to have functionality too. Some parts might be great as limbs on one monster but form a mouth or body on another. Each monster will have the capability to move in its own unique way, which will be controlled by our new controller block. And finally bringing the monster creation together, the brain provides awareness and intelligence, bringing life to the monster through a fully scriptable AI. Notable Monster Blocks:
The Ship Controller Block
Work in progress Keyframe Controller Interface
We are indy. We are a small team. We are genuinely doing everything we can to get the game to you as soon as we can. Our next game update will expose the new editor tools for both monsters and ships. This will be the first monster content in the game and will be expanded upon repeatedly after that. Then Multiplayer and Voyage mode.
Pretty soon we’ll be opening up a closed beta. We really need your help testing the new features so if you’re interested in this, please stay tuned! That's all for now. We really can’t wait to get this supercharged monster creativity update into your hands. As always let us know your thoughts! Cheers! SPG
[ 2017-06-09 16:25:36 CET ] [ Original post ]
HELLO! Welcome to our June update including the latest on our Epic Monster Creator. We wanted to expose some of the work we’ve been doing over the last couple of months.
So, here’s the headlines and then to the detail.
- We’ve been forming a final vision for the game and building tools to help us achieve it.
- We’ve been adding powerful new features to the Ship Creator, and building out the all new Epic Monster Creator to produce the BEST creative editor that’s out there. Why? See detail later.
- We’ve been designing and building an awesome set of new Monster blocks that will allow us to build amazing creatures great and small, each with unique sets of movements and scriptable AI.
The Final Vision
Of course, we’ve always had the vision for the game, but as we go through the process of actually making it and seeing how you, the players, use the game, some things need to change to best support that. So, what we want to achieve when the game is finally released is an engaging Voyage mode with lots of content to burn through, fierce multiplayer, and a set of tools that really empower creativity. For the Voyage, this means lots of levels designed and built, so we’ve been and still are building a level editor to support this. This is a big task and will take us a while. We also wanted you to know that what we really want to do with this (if at all possible) is give it to you. To build and share your own voyages. That will be amazing!
The Ship and Monster Creators
Since starting to build monsters we’ve been thinking outside the box, or more specifically outside the cube. We’ve completely overhauled the mount point systems to allow for building on angles at any size. This has been a fundamental overhaul of our system which believe to be crucial to bringing more freedom to your creations. New Editor features include:
- Rotation: you will be able to rotate 1 or more blocks to any angle, not only expanding ship building possibilities but also giving monster creation a much more organic feel.
- Scale: individual blocks can be scaled overall and on each axis.
- Translation: Move blocks or groups of blocks around.
- Symmetrical building mode: Mirror your block placement on 1,2, or all 3 axes in a single click.
- Copy block: Copy a block and all its settings and parameters, and paste it somewhere else.
We really want there to be no limits to your creations, and we think this set of features give you everything you need to build on the next level. We want this to be the BEST creative editor out there straight out of the box.
New Blocks
Without giving too much away we’re building a flexible range of organic monster blocks that you’ll be able to bind together in whatever form you want. These guys can look like the Kraken, Godzilla, Aliens or giant insects. They can be any shape or size.
Some Monster Bits The Monster blocks are designed to be flexible but with the ability to have functionality too. Some parts might be great as limbs on one monster but form a mouth or body on another. Each monster will have the capability to move in its own unique way, which will be controlled by our new controller block. And finally bringing the monster creation together, the brain provides awareness and intelligence, bringing life to the monster through a fully scriptable AI. Notable Monster Blocks:
- Epic Monster Weaponry
- Numerous body, limb, mouth and head blocks.
- Ball-and-Socket joints that are powered by monster muscle. Key or controller activated.
- Wings, tails and fins to power the beasties through sea and air. Let the critters fly!
- Pistons: Pump it!
- Powered Joints & Powered Ball Joints: Joints that are… powered! Move ‘em around, set their angles, set their scope.
- Flight blocks: Wings and tail rudders.
- The Controller (Working Title): This block is unbelievably powerful. Opening up all the parameters from every block on the ship or monster to a keyframe-style editor giving you the power to control blocks over time. For monsters this means you’ll be able to ‘animate’ movement and attacks creating their personality.
- The Brain: That’s right, we’re allowing fully scriptable AI.
The Ship Controller Block
Work in progress Keyframe Controller Interface
Schedule
We are indy. We are a small team. We are genuinely doing everything we can to get the game to you as soon as we can. Our next game update will expose the new editor tools for both monsters and ships. This will be the first monster content in the game and will be expanded upon repeatedly after that. Then Multiplayer and Voyage mode.
Closed Beta
Pretty soon we’ll be opening up a closed beta. We really need your help testing the new features so if you’re interested in this, please stay tuned! That's all for now. We really can’t wait to get this supercharged monster creativity update into your hands. As always let us know your thoughts! Cheers! SPG
[ 2017-06-09 16:25:36 CET ] [ Original post ]
The Last Leviathan
Super Punk Games
Developer
Super Punk Games
Publisher
2016-06-22
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Mixed
(567 reviews)
The Game includes VR Support
Public Linux Depots:
- The Last Leviathan Depot - Linux Universal [827.87 M]
The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
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