Hello Silly Serpent Sausages!
Ok, as part of our efforts to communicate more, here’s an update on what we’ve been doing this past week as part of the monster update
Steve has been building a narrowboat (aka barge) with the new editor features (rotate, scale, move etc) in order to test them out and ensure that they actually work like they should.
Why he chose a barge and not a frickin massive spaceship is beyond me… maybe it’s part of some master plan he’s got where a ‘sedated marketing’ plan is a genius idea and will go viral due to all the peoples of the world actually just wanting to live in a barge… only time will reveal the answer to that one! (unless you already know it, if so, comment or it doesn’t count.)
Evidence of said genius marketing barge (note
Actual working scaling in barge
Onto other work done by people who have less time on their hands:
• Helmblock for monsters has gone in, oh yes it has!
• New Combination Editor options where you can select to build a ship or a monster and get relevant blocks
• Monster Steering and Propulsion blocks (fins, tails etc) work 1st pass – nailed.
• Joint & hinges and wings now scale correctly. They didn’t before, not sure why.
• Normal maps and roughness and specular now in effect in the shaders
• Mount points now light up as you scale/rotate blocks so denote that they will ’bind’ in that location. Extremely helpful this is I can tell you!
• Typing numbers into the XYZ when scaling blocks now works properly
• Keyboard Shortcuts to build modes now work (scale, translate, rotate)
• CTRL-Z = undo – a critical feature that I can’t actually believe we haven’t implemented until now!
• Various defaults have been changed in the new modes
• Can now use the middle of the scale axis to scale ALL axis. Nice!
• Tested actually scaling a whole barge, it bloody well worked n all! Massive barges coming soon to our game!
• Load now filters ships or monsters
• Added new Squelchy SFX to the monster editor, eww
• More Monster blocks were added by art – thanks Art boys!
• Sizes of monster blocks are now standardised. For stability and general ease of placement and binding
• Various other minor bug fixes and tweaks
Steve has also started his YouTube career and will be posting educational videos about our various new features over the course of the next month, so once its live, you actually know how to use the new tools. All Hail Steve!
More next week, so tune in and stay fierce!
SPG
[ 2017-06-30 16:24:57 CET ] [ Original post ]
- The Last Leviathan Depot - Linux Universal [827.87 M]
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
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