▶
Development Update July 7th - TRANSFORMS!
This week’s update is brought to by the letters L & T and the sound ‘Phut-wham’ Biggest feature this week is the Build Box Toggle. YES! Building huge beasties actually now works! This feature lets you toggle the build box limiter, so you can think and build, outside of the box (couldn't resist). In other news, our first in a series of short informational videos is up: S.U.P.E.R Editor Episode1 This one is all about the NEW Translate Mode in the SUPER Editor – Which allows you to move your helmblock (or anything else) in a myriad of different and interesting ways This week's main bits: • Build Box – Players can now build outside the limiting build box – hurrah! This is a togglable option, building outside of it reduces the progression you can do in the game. Massive ships and monsters here we come! • New Hinge, really small one - good for when you need a really small hinge • Scaling blocks - scale the weights/mass of the blocks as you scale them • Tab between scale XYZ fields - dead handy • More monster blocks added - woot! • Level editor – now working in play mode (this probably wont get finished in time for the next update) • Powered BUTT hinge – yes you read that right, a powered BUTT! • Many fixes for the various new S.U.P.E.R editor modes • Renamed ‘The Editor’ to the ‘SUPER Editor’! we love acronyms, this one stands for: Scientific Uber Progressive Epic Rotational Editor, as its now very powerful indeed and we are Super Punks • Changed the flesh & bone material density (effects buoyancy) • Changed the flesh & bone material density back to the original value, as that’s the correct one. • Level editor – improvement of the terrain generation and textures • Created a serpent like monster that animates whilst moving by using the controller block… • Created a monster I’m tentatively calling “The Big Probe”, inserted said Big Probe into sandbox. As always, feedback welcome SPG ːlastleviathanː
[ 2017-07-06 15:27:06 CET ] [ Original post ]
Hello audacious anatomy voyeurs
This week’s update is brought to by the letters L & T and the sound ‘Phut-wham’ Biggest feature this week is the Build Box Toggle. YES! Building huge beasties actually now works! This feature lets you toggle the build box limiter, so you can think and build, outside of the box (couldn't resist). In other news, our first in a series of short informational videos is up: S.U.P.E.R Editor Episode1 This one is all about the NEW Translate Mode in the SUPER Editor – Which allows you to move your helmblock (or anything else) in a myriad of different and interesting ways This week's main bits: • Build Box – Players can now build outside the limiting build box – hurrah! This is a togglable option, building outside of it reduces the progression you can do in the game. Massive ships and monsters here we come! • New Hinge, really small one - good for when you need a really small hinge • Scaling blocks - scale the weights/mass of the blocks as you scale them • Tab between scale XYZ fields - dead handy • More monster blocks added - woot! • Level editor – now working in play mode (this probably wont get finished in time for the next update) • Powered BUTT hinge – yes you read that right, a powered BUTT! • Many fixes for the various new S.U.P.E.R editor modes • Renamed ‘The Editor’ to the ‘SUPER Editor’! we love acronyms, this one stands for: Scientific Uber Progressive Epic Rotational Editor, as its now very powerful indeed and we are Super Punks • Changed the flesh & bone material density (effects buoyancy) • Changed the flesh & bone material density back to the original value, as that’s the correct one. • Level editor – improvement of the terrain generation and textures • Created a serpent like monster that animates whilst moving by using the controller block… • Created a monster I’m tentatively calling “The Big Probe”, inserted said Big Probe into sandbox. As always, feedback welcome SPG ːlastleviathanː
[ 2017-07-06 15:27:06 CET ] [ Original post ]
Development Update July 7th - TRANSFORMS!
This weeks update is brought to by the letters L & T and the sound Phut-wham Biggest feature this week is the Build Box Toggle. YES! Building huge beasties actually now works! This feature lets you toggle the build box limiter, so you can think and build, outside of the box (couldn't resist). In other news, our first in a series of short informational videos is up: S.U.P.E.R Editor Episode1 This one is all about the NEW Translate Mode in the SUPER Editor Which allows you to move your helmblock (or anything else) in a myriad of different and interesting ways This week's main bits: Build Box Players can now build outside the limiting build box hurrah! This is a togglable option, building outside of it reduces the progression you can do in the game. Massive ships and monsters here we come! New Hinge, really small one - good for when you need a really small hinge Scaling blocks - scale the weights/mass of the blocks as you scale them Tab between scale XYZ fields - dead handy More monster blocks added - woot! Level editor now working in play mode (this probably wont get finished in time for the next update) Powered BUTT hinge yes you read that right, a powered BUTT! Many fixes for the various new S.U.P.E.R editor modes Renamed The Editor to the SUPER Editor! we love acronyms, this one stands for: Scientific Uber Progressive Epic Rotational Editor, as its now very powerful indeed and we are Super Punks Changed the flesh & bone material density (effects buoyancy) Changed the flesh & bone material density back to the original value, as thats the correct one. Level editor improvement of the terrain generation and textures Created a serpent like monster that animates whilst moving by using the controller block Created a monster Im tentatively calling The Big Probe, inserted said Big Probe into sandbox. As always, feedback welcome SPG :lastleviathan:
[ 2017-07-06 15:27:06 CET ] [ Original post ]
Hello audacious anatomy voyeurs
This weeks update is brought to by the letters L & T and the sound Phut-wham Biggest feature this week is the Build Box Toggle. YES! Building huge beasties actually now works! This feature lets you toggle the build box limiter, so you can think and build, outside of the box (couldn't resist). In other news, our first in a series of short informational videos is up: S.U.P.E.R Editor Episode1 This one is all about the NEW Translate Mode in the SUPER Editor Which allows you to move your helmblock (or anything else) in a myriad of different and interesting ways This week's main bits: Build Box Players can now build outside the limiting build box hurrah! This is a togglable option, building outside of it reduces the progression you can do in the game. Massive ships and monsters here we come! New Hinge, really small one - good for when you need a really small hinge Scaling blocks - scale the weights/mass of the blocks as you scale them Tab between scale XYZ fields - dead handy More monster blocks added - woot! Level editor now working in play mode (this probably wont get finished in time for the next update) Powered BUTT hinge yes you read that right, a powered BUTT! Many fixes for the various new S.U.P.E.R editor modes Renamed The Editor to the SUPER Editor! we love acronyms, this one stands for: Scientific Uber Progressive Epic Rotational Editor, as its now very powerful indeed and we are Super Punks Changed the flesh & bone material density (effects buoyancy) Changed the flesh & bone material density back to the original value, as thats the correct one. Level editor improvement of the terrain generation and textures Created a serpent like monster that animates whilst moving by using the controller block Created a monster Im tentatively calling The Big Probe, inserted said Big Probe into sandbox. As always, feedback welcome SPG :lastleviathan:
[ 2017-07-06 15:27:06 CET ] [ Original post ]
The Last Leviathan
Super Punk Games
Developer
Super Punk Games
Publisher
2016-06-22
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Mixed
(567 reviews)
The Game includes VR Support
Public Linux Depots:
- The Last Leviathan Depot - Linux Universal [827.87 M]
The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 764 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB