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July 14th Update - COLOUR!!
We have been busy basilisks this week and have been down at the develop conference in brighton, which if you’ve never been, is truly awesome! The main feature we’ve worked on this week is the new block colouring system, which seems like a simple thing to do at first, then you get into it and it turns out it has lots of knock on effects on the various sub-systems like damage, rendering, coalescing etc! anyway, here’s a work in progress shot of where we’re at, and aptly coloured from our trip to Brighton
Other stuff wot got done: • Sharing monsters on Steam, and all that entails! • Alternative Ballast Tank - tries to regulate depth continuously • Alt Air Rotor Block - Tries to regulate height above sea level • Added 2 more Tails with more power in them so we have 3 of different powers • Added 2 more fins with more power • Add a 'save' & 'Clear' button to the controller block editing screen next to delete. • Controller - needs to remember the timeline zoom setting when you go back into it each time • Monster Block order - move 'body' subsection to front(left hand side) as these are what you want to start building with • Level editor is now almost actually working in the build! albeit not finished... Short update this week, have a great weekend all and see you in the deep SPG ːlastleviathanː
[ 2017-07-14 14:12:53 CET ] [ Original post ]
Hello groovy gargantuan goblins!
We have been busy basilisks this week and have been down at the develop conference in brighton, which if you’ve never been, is truly awesome! The main feature we’ve worked on this week is the new block colouring system, which seems like a simple thing to do at first, then you get into it and it turns out it has lots of knock on effects on the various sub-systems like damage, rendering, coalescing etc! anyway, here’s a work in progress shot of where we’re at, and aptly coloured from our trip to Brighton
Other stuff wot got done: • Sharing monsters on Steam, and all that entails! • Alternative Ballast Tank - tries to regulate depth continuously • Alt Air Rotor Block - Tries to regulate height above sea level • Added 2 more Tails with more power in them so we have 3 of different powers • Added 2 more fins with more power • Add a 'save' & 'Clear' button to the controller block editing screen next to delete. • Controller - needs to remember the timeline zoom setting when you go back into it each time • Monster Block order - move 'body' subsection to front(left hand side) as these are what you want to start building with • Level editor is now almost actually working in the build! albeit not finished... Short update this week, have a great weekend all and see you in the deep SPG ːlastleviathanː
[ 2017-07-14 14:12:53 CET ] [ Original post ]
July 14th Update - COLOUR!!
We have been busy basilisks this week and have been down at the develop conference in brighton, which if youve never been, is truly awesome! The main feature weve worked on this week is the new block colouring system, which seems like a simple thing to do at first, then you get into it and it turns out it has lots of knock on effects on the various sub-systems like damage, rendering, coalescing etc! anyway, heres a work in progress shot of where were at, and aptly coloured from our trip to Brighton
Other stuff wot got done: Sharing monsters on Steam, and all that entails! Alternative Ballast Tank - tries to regulate depth continuously Alt Air Rotor Block - Tries to regulate height above sea level Added 2 more Tails with more power in them so we have 3 of different powers Added 2 more fins with more power Add a 'save' & 'Clear' button to the controller block editing screen next to delete. Controller - needs to remember the timeline zoom setting when you go back into it each time Monster Block order - move 'body' subsection to front(left hand side) as these are what you want to start building with Level editor is now almost actually working in the build! albeit not finished... Short update this week, have a great weekend all and see you in the deep SPG :lastleviathan:
[ 2017-07-14 14:12:53 CET ] [ Original post ]
Hello groovy gargantuan goblins!
We have been busy basilisks this week and have been down at the develop conference in brighton, which if youve never been, is truly awesome! The main feature weve worked on this week is the new block colouring system, which seems like a simple thing to do at first, then you get into it and it turns out it has lots of knock on effects on the various sub-systems like damage, rendering, coalescing etc! anyway, heres a work in progress shot of where were at, and aptly coloured from our trip to Brighton
Other stuff wot got done: Sharing monsters on Steam, and all that entails! Alternative Ballast Tank - tries to regulate depth continuously Alt Air Rotor Block - Tries to regulate height above sea level Added 2 more Tails with more power in them so we have 3 of different powers Added 2 more fins with more power Add a 'save' & 'Clear' button to the controller block editing screen next to delete. Controller - needs to remember the timeline zoom setting when you go back into it each time Monster Block order - move 'body' subsection to front(left hand side) as these are what you want to start building with Level editor is now almost actually working in the build! albeit not finished... Short update this week, have a great weekend all and see you in the deep SPG :lastleviathan:
[ 2017-07-14 14:12:53 CET ] [ Original post ]
The Last Leviathan
Super Punk Games
Developer
Super Punk Games
Publisher
2016-06-22
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Mixed
(567 reviews)
The Game includes VR Support
Public Linux Depots:
- The Last Leviathan Depot - Linux Universal [827.87 M]
The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Build Ships
With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.
Naval Encounters
Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!
Battling Monsters
Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.
Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.
Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.
Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.
Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!
Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.
You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.
Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.
We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.
We’re Super Punk Games, a small indie developer based in Nottingham, England.
To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!
Thank you for reading to the end, you are clearly a Super Punk!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: 2.4Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 1GB VRAM
- Storage: 1 GB available space
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