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DoN welcomes 2017 with Build v1.2.3!

[img=http://www.drunkonnectar.com/wp-content/uploads/2017/01/Nectar-Banner.jpg][/img] Image taken with new Camera Zoom feature (mousewheel)

Development News


The Monarch caterpillar work is in full swing, let's first review some recent videos! https://www.youtube.com/watch?v=3HkU_f9tRjQ https://www.youtube.com/watch?v=xQflySrSqhw An unprecedented level of detail is going into the Monarch so it's taking longer than planned to get there, but hopefully the wait will be well worth it:
-- Now on to the actual patch, Build v1.2.3!

Camera Enhancements!


If you've had any Camera/control issues whatsoever with DoN, get this patch and try the "Hybrid Cam" (default option). It's so much more fun now to control fauna :) Here's the complete list of improvements:
  • Zoomable Camera! Use the mousewheel to zoom the camera in or out to your liking.
  • Greatly improved camera stability. Results best experienced in Hybrid Cam mode
  • Camera stuttering issues related to FPS dropping fixed.
  • Camera rotation lag for hybrid/player cam decreased
  • Jumping Spider camera to player distance increased. It's so much easier to see and control this creature now!

Visual Enhancements


  • Friendly/neutral species can now see each other at all times. Only prey/predator interactions are subject to the complex rules of DoN's three-way perception/LOS system (visual acuity, chemo-reception, vibratory reception)
  • This makes Chemo Vision so much more fun and colorful because any creature that you can already see is implicitly "smelt" and shows up in Chemo as bright colors :)
  • Invertebrate leg simulation improvements to all creatures. More accurate leg placement while climbing, leg flickering issues resolved.
  • Grooming now induces Free mode camera so you can take a better look at the creature grooming itself :)
  • HUD: Smaller minimap, newer colors. More cosmetic changes to come in the future.
  • Plant species information is now briefly shown for any new species players walk onto along with useful hints.
  • Input Cues added for surface Flip Over, Jump Cancel, Jump Height modulation
[img=http://www.drunkonnectar.com/wp-content/uploads/2017/01/HUD-Improvements.jpg][/img]

Bugfixes


  • Sensory wheel (a.k.a The Minimap) fixed for Sandbox mode
  • Sensory wheel no longer stutters in highly populated worlds like the Butterfly Paradise preset
  • Wing fluttering visuals now work properly for mouse-driven flight
  • "Spider Aerial Spin Dance" (i.e. usage of Q/E grapple keys in mid-air!) no longer breaks camera setup.
  • Spacebar to Space input cue aliasing issue fixed
--

Sandbox glory!


To cap things off, here's an image taken from the Nature Sandbox mode while testing this patch. Just a reminder that the sandbox is very powerful and if you haven't tried its high-speed season simulation / level-editing tools / etc then you're highly encouraged to explore the sandbox mode.
Wish all of you great success in this year 2017! - Venugopalan Sreedharan


[ 2017-01-03 21:09:16 CET ] [ Original post ]

Drunk On Nectar
Venugopalan Sreedharan Developer
Venugopalan Sreedharan Publisher
2016-11-16 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Very Positive (225 reviews)
The Game includes VR Support
Public Linux Depots:
  • Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.

DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

--

While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.

MINIMAL SETUP
  • OS: Ubuntu or equivalent distro
  • Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
  • Memory: 8000 MB RAM
  • Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
  • Storage: 10000 GB available space
GAMEBILLET

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