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Build v2.7.3 - Tons of bugfixes,Gameplay rebalancing Water splashing antics!
Now you can catch up on the latest DoN updates straight from the main menu using the new "What's New" button near the version number. Not all patches are announced here in the community hub, so this is a great way to keep up with new features released in minor patches that keep trickling frequently. That's it for this humongous bugfix patch! ~~~ In-Game tutorials for all creatures are still being worked on and will arrive soon. After that.... Lifecycles for all creatures! :D Hope you enjoy this vastly improved version of Drunk On Nectar :) With ❤, Venugopalan Sreedharan
[ 2017-07-07 15:54:44 CET ] [ Original post ]
Flying creatures now splash water while skimming its surface!
If you haven't completed the "Curious Triad" creature quest yet, give it a try again because this patch contains rebalancing and bugfixes that make your Beetle-life quicker and easier.
The ongoing focus on improving the existing product first before moving on to new features continues with this build. Here's an overview!
Improvements & Bugfixes:
- Multithreading support added for flying creatures' pathfinding. It is now possible to spawn many more flying creatures and have them respond to the world almost instantly!
- Population levels of all creatures increased! thanks to the recent performance and multithreading work. The world looks so alive now! :D
- Critical bugfix for walking creatures' pathfinding. Ants can now find their way up to any target much better. Beetles beware!
- Creature consumption visuals vastly improved.
- Flower perch locations fixed for walking creatures. They now no longer glitch/intersect while resting on flowers.
- Honeydew particle fx fixed. Now you can see the ants farming mealybugs properly :)
- Sandbox spawn camera angle reworked so you always see flowers around.
- Sandbox brush tool now highlights the fauna you're placing separately so you know it's a brush preview (and not an actual creature in the world!)
- Sandbox brush tool spawn height improvements - you now get a nice random spread while placing creatures
- Fixed random spinning of flying creatures in certain situations
- Dragonfly no longer takes off upon seizing an already fallen prey
- Prey subdual bar now hides itself after an aerial grapple is complete
- Imperata Cylindrica (grass) visual glitch fix
- Water splash effect fixed for tutorial map while restarting to a prior checkpoint
- New: Water gliding effects added for flying creatures skimming across any water surface! :D
- Camera Zoom feature now prevents zooming in beyond the creature being controlled. Zoom settings are now carefully tuned for every creature in the game.
- Spacebar can now be used to toggle fly/walk for flying creatures (in addition to the existing ctrl).
- Short-jumps for flying creatures is now removed.
- Fixed end-game messages to show up properly upon exhaustion/starvation/ant-stings/etc
Gameplay/Species rebalancing
- Increased Ladybug walk speed
- Increased Ladybug pre-flight hop height. This makes it easier to start flying without bumping into obstacles/etc.
- * Increased short-flight duration for Ladybug, lowered stamina cost
- * Decreased Mealybug consumption duration
- Creatures that escape a grapple clutch no longer fall, but are instead rooted to a nearby floor. In the future this may be limited to Easy difficulty
- (per above) Mealybugs dropped by Ladybugs now fall right onto the stalk and carry on where they left off (instead of heading for bottom of the stalk). This makes it easier to catch them again after you've chased away the ants!
- Dragonfly is now permitted to hover in mid-air (spacebar key) and still snatch prey while hovering (previously you needed to attain a minimum flight speed)
- Dragonfly is now permitted to hunt while groudned (results in auto-take off post snatch)
- Dragonfly can no longer teleport across flowers to snatch prey. This makes hiding under flowers viable again! Esp relevant for PvP (not in the game yet, but still!)
- Reduced Mealybug grappling strength to allow larger creatures to easily overcome them.
- Intro text changed for Curious Triad Creature Quest.
- Hint messages on dealing with ants improved to encourage players to use the Beetle's flying skills to carry opponents away as a viable strategy for winning the quest.
"What's New?" feature added to main menu
Now you can catch up on the latest DoN updates straight from the main menu using the new "What's New" button near the version number. Not all patches are announced here in the community hub, so this is a great way to keep up with new features released in minor patches that keep trickling frequently. That's it for this humongous bugfix patch! ~~~ In-Game tutorials for all creatures are still being worked on and will arrive soon. After that.... Lifecycles for all creatures! :D Hope you enjoy this vastly improved version of Drunk On Nectar :) With ❤, Venugopalan Sreedharan
[ 2017-07-07 15:54:44 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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