As an Early Access game, Drunk On Nectar needs your feedback to grow and improve every day.
To make this easier, an in-game feedback dashboard has now been added! You can now voice your thoughts without using the forums or any other external channel.
1) Feedback Dashboard
Press TAB any time while playing to open the feedback dashboard (or use the new left panel while on the main menu).
If you have any feedback you want to quickly send before you forget or if you just don't feel like posting it in the forums, you can now simply use the feedback tool to make sure you're heard!
Feedback about the feedback tool sent using the feedback tool is also welcome ;)

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This large patch also carries a number of improvements to the game. With these improvements now in place, development will finally switch gears from polishing the existing product to creating new content again :)
Graphics Improved for High, Epic presets (see section 5)
Chemical Vision now in full color (see section 4)

Here's an overview:
2) Climbing Mechanics Improved
* Creatures can now intuitively climb above/under any surface just by walking up to it!
* The previous "Alt to Flip Over" mechanic is now totally removed. Alt key is now used to switch between Simulation/Player mode in Sandbox.
* Major bugfix for walking creatures. Walking on complex foliage (eg: Fern Fronds) is now smooth and glitch-free!
3) Camera Improvements
* On vertical stalks and other steep surfaces, camera no longer tries to change your view while you're turning in-place.
* Auto-spider-cam: Camera is now pinned directly behind player while walking downwards along a stalk. Much easier to see where you're going.
* Spider-Cam can now be activated at any time by holding the right-mouse button (for walking creatures).
4) Chemical Vision Reworked
* Chemical Vision no longer desaturates the entire screen; chemical trails are now shown alongisde the colors of the actual world.
* This makes it easier (on the eyes) to spend longer time in chemical vision, it is much more closely aligned with the game's regular color scheme.
5) Graphics Upgrade
* The recent performance work has provided some leeway for graphical quality improvements, which have been leveraged in this patch:
* Shadow quality improved on High, Epic presets
* View distance tweaked for all flora to achieve a better compromise between good visuals and performance (in favor of visuals).
6) Gamepaly & Balancing Changes
* Increased Grappling Reflex of A.I. in Easy mode to make it a bit more challenging.
* Perception radius reduced for all creatures in Easy mode to add a bit more empahsis on exploration....
* Ant v/s Beetle - Sound effect added for when Ants sting you.
* Ant v/s Beetle - Input hints added to encourage players to fly away with the ants instead of grappling with them.
7) Misc
* Sandbox now displays a "Press
to go back to Sandbox mode" hint.
* Sandbox difficulty dropdown disabled for now as it doesn't make much sense in the current scheme of things.
* Added EARLY ACCESS watermark to the game and menus to emphasize to players (and onlookers!) that DoN is still in early stages. Feedback is encouraged as the game continues to add new gameplay and content.
That's it for this update!
~~~ Do try out the new feedback dashboard and send your thoughts across! :D ~~~
With ❤,
Venugopalan Sreedharan
[ 2017-07-16 21:17:03 CET ] [ Original post ]