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Major A.I. Improvements - Patch v3.0.5
Flying Creatures A.I.Follower / Spectator distances increased to give more room to the player.
After grooming Min Walk Speed is now properly restored. Previously it was stuck at the grooming value (slowing down the player)
Grooming visual feedback and audio now modulates correctly when players are frantically tapping LMB and RMB together :)
Changed "follower lost" text color/style for readability
Misc
Your A.I. siblings can now finally grow up to third-instar quite briskly :)
While this bugfix spree has delayed Act 2's core development a fair bit (many new species are planned, on that note!), it was inevitable as Act 2's gameplay revolves around A.I. hunting/evasion/etc and so this solid foundation was necessary. On the bright side things like the improvements made to Dragonfly A.I. will benefit new species like the Spider Wasps that are being added to Act 2.
The following A.I. species are confirmed for the next update:-
Texturing is not yet done! hence the golden hue See also, GIF: Grass-hopping antics More WIP images of new species will be shared this week! With ❤, Venugopalan Sreedharan
[ 2018-01-09 00:57:03 CET ] [ Original post ]
This is another patch in the run up to Lifecycles Act 2 with a focus on A.I. improvements for the entire game. Major highlights include Dragonfly hunting A.I overhaul and Lifecycles Act 1 A.I. (Jumping Spider early instars). This patch carries significant improvements to both.
To whet your appetite, here's a preview of DoN's new Grasshopper for Act 2!
Texturing is not yet done! hence the golden hue
Changelog
Flying Creatures A.I.
- Dragonfly A.I. can now travel to and snatch grounded prey with far a greater chance of success. Jumping Spiders esp, beware!
- 3D Pathfinding critical bugfix; flying creatures no longer get permanently stuck in mid-air .
- Dragonfly A.I. stamina limited to compensate for improvements. A.I. is forced to rest/perch frequently and can only pursue prey for short durations.
- Perched Dragonflies can be taken down by adult Jumping Spiders from the next update onwards (Act 2).
- Major behavior bugfixes. Instar activity is now smooth and efficient, A.I. now completes its growth cycle fully.
- Moulting mid-fight is now prevented (this was an edge case to do with XP earned from counterattack)
- Bigger instars are now able to make combat contact with smaller instars more easily during combat
- Bigger instars now deliver greater combat damage compared to smaller ones
- Bigger instars pick up items with better accuracy
- Hitbox modified for young Jumping Spiders to prevent visual intersection in some cases
- A.I. no longer glitches/spins around while moving/turning for activity.
- Fauna evasion behavior improved (upon colliding with each other).
- Instars caught under the egg sac's silk webbing are now swiftly evacuated :)
- Instars escaping the eggsac glitch has been fixed
- Post-playfight toppling over anim now plays consistently.
- Caterpillar infinite leaf farming prevented; browsed leaf areas are no longer browsable (this used to work correctly in previous builds)
- Gamepad input cue in the bonding screen (for Continue) corrected
- Gamepad I1/I2 changed to A/B (from X/Y) for consistency
- Gamepad controls image updated (was outdated before)
- Font changes to Act 1 intro for readability
Your A.I. siblings can now finally grow up to third-instar quite briskly :)
Act 2 Dev
While this bugfix spree has delayed Act 2's core development a fair bit (many new species are planned, on that note!), it was inevitable as Act 2's gameplay revolves around A.I. hunting/evasion/etc and so this solid foundation was necessary. On the bright side things like the improvements made to Dragonfly A.I. will benefit new species like the Spider Wasps that are being added to Act 2.
New Species confirmed for Act 2
The following A.I. species are confirmed for the next update:-
- Grasshoppers (First-instar, Nymph, Winged adult)
- Spider Wasps
- Tiger Beetles
- Springtails
- Whiteflies
- Possibly more...
Texturing is not yet done! hence the golden hue See also, GIF: Grass-hopping antics More WIP images of new species will be shared this week! With ❤, Venugopalan Sreedharan
[ 2018-01-09 00:57:03 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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