For those wondering why things have been quiet of late, the game's development has been shifted to a new city. As DoN's sole developer I've been very busy with moving, shifting and setting up infra in the new place. Development of Lifecycles Act 2 was intentionally deferred to make room for this relocation. Things have finally settled down now, so it's back to building Act 2 at full capacity! In addition to this, the game's development methodology has also shifted (original post) to allow for more detail, deeper gameplay and better QA than the previous updates. Lot of changes are coming including a transition from the game's random map generation to more traditional hand-crafted maps which accommodate detail far more easily than the current model of random map generation. Sorry again for the super-long delay on Act 2. Many of you have posted via the game's feedback tool indicating your eagerness for it and your feedback is certainly being heard! Things should rapidly pick up pace now that this big move is complete.
Build v3.1.2
For those who missed out on this min-announcement, an update was released last Sunday with several improvements to the game including new animations for the Grasshopper!
Here's a quick summary:
- Flying creatures no longer get stuck mid-flight
- New animations: Grasshopper grooming and idle animations added, chem-reception cost tweaked, Grasshopper model, textures vastly improved
- Grasshopper & Dragonfly A.I. vastly improved, various bugfixes to A.I in general
- DoN's Lighting is reworked: Daytime brightness modulated, all in-game detail now more easily visible
PS: More of these beauties are headed your way soon :)
[ 2018-02-11 19:54:35 CET ] [ Original post ]
- Drunk On Nectar Linux [6.07 G]
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
[ 6103 ]
[ 1363 ]