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Build Silk Nests of your own! "Build with Silk" release
https://youtu.be/oPACKRoIPNw Watch the new Silk Tent system for yourself!
Building silken tents of your own, was a key theme of "Lifecycles Act 2" and now this update now brings it just one step away from release. Use the Survival mode to try the silken tents right now! Your feedback will be used to improve the gameplay for the subsequent Act 2 release.
Sleeping out in the open will no longer remain a safe option, so better build shelter if you seek to last the night. Parasitic Wasps are planned for the next release to act as a deterrent for night-time loafers (and thus wrap up Act 2's incremental stream of updates) and with these wasps looking to lay their eggs on you, you had best build a silken tent and keep it closed at night!
Cautiously peeping across the great outdoors
Hoarders beware! A.I. will now opportunistically seize any prey you've left lying around, so gone are the times of piling up your day's hunts in an idle corner. All fallen prey now emit a chemical trail that both you (and A.I.) can detect and investigate.
With that background, you'll see why silken tents are also double-up as a neat storage depot. A closed silken tent cannot be opened by A.I. (although this might change in the future) making them ideal for stashing things. Furthermore, decomposition rates of all prey are frozen inside silken tents, so not only can you stash, but you can also preserve your food for a rainy day more easily.
Your personal silken storage depot. Remember to keep the door closed though!
To facilitate the "Build With Silk" release various bugfixes and control improvements were also added for this release. Most notably movement on leaves, flowers and stalks should be a lot more stable now, making it a bit easier to carry heavy prey along those thin stalks and back to your silken home. Various bugs reported by players via the in-game feedback tool have also been addressed. Please keep the reports coming :)
Open Sesame!
There is now a keen focus on wrapping up the Jumping Spider's Act 2 release so that the game's ongoing focus on survival can transition back into Lifecycles, with mating and reproduction and the next milestone. Tthe Monarch Butterfly's long-awaited lifecycle completion (laying of eggs, etc) can finally be facilitated with this, followed by lifecycles for other creatures on the roster. New plants, flowers and natural props are also long-due and will be taken up at some point.
Almost there... Lifecycles Act 2 is incrementally heading towards release!
Appreciate your feedback on this new release! Videos, screenshots, forum posts, et al are all very welcome. I hope that your gameplay experience is as smooth as silk! ;) With ❤, Venugopalan Sreedharan
[ 2018-04-12 22:34:01 CET ] [ Original post ]
Why use someone else's silken tent when you can build your own?
For shelter, for stashing food and so much more!
Male Jumping Spider happily ensconced in his palatial silken estate
Video overview
https://youtu.be/oPACKRoIPNw Watch the new Silk Tent system for yourself!
Act 2 Centerpiece Complete
Building silken tents of your own, was a key theme of "Lifecycles Act 2" and now this update now brings it just one step away from release. Use the Survival mode to try the silken tents right now! Your feedback will be used to improve the gameplay for the subsequent Act 2 release.
For Shelter!
Sleeping out in the open will no longer remain a safe option, so better build shelter if you seek to last the night. Parasitic Wasps are planned for the next release to act as a deterrent for night-time loafers (and thus wrap up Act 2's incremental stream of updates) and with these wasps looking to lay their eggs on you, you had best build a silken tent and keep it closed at night!
Cautiously peeping across the great outdoors
New A.I. Scavenging Behavior
Hoarders beware! A.I. will now opportunistically seize any prey you've left lying around, so gone are the times of piling up your day's hunts in an idle corner. All fallen prey now emit a chemical trail that both you (and A.I.) can detect and investigate.
For Stashing food!
With that background, you'll see why silken tents are also double-up as a neat storage depot. A closed silken tent cannot be opened by A.I. (although this might change in the future) making them ideal for stashing things. Furthermore, decomposition rates of all prey are frozen inside silken tents, so not only can you stash, but you can also preserve your food for a rainy day more easily.
Your personal silken storage depot. Remember to keep the door closed though!
Build v3.1.5 highlights
To facilitate the "Build With Silk" release various bugfixes and control improvements were also added for this release. Most notably movement on leaves, flowers and stalks should be a lot more stable now, making it a bit easier to carry heavy prey along those thin stalks and back to your silken home. Various bugs reported by players via the in-game feedback tool have also been addressed. Please keep the reports coming :)
Open Sesame!
The Road to Mating & Reproduction
There is now a keen focus on wrapping up the Jumping Spider's Act 2 release so that the game's ongoing focus on survival can transition back into Lifecycles, with mating and reproduction and the next milestone. Tthe Monarch Butterfly's long-awaited lifecycle completion (laying of eggs, etc) can finally be facilitated with this, followed by lifecycles for other creatures on the roster. New plants, flowers and natural props are also long-due and will be taken up at some point.
Almost there... Lifecycles Act 2 is incrementally heading towards release!
Thanks for reading!
Appreciate your feedback on this new release! Videos, screenshots, forum posts, et al are all very welcome. I hope that your gameplay experience is as smooth as silk! ;) With ❤, Venugopalan Sreedharan
[ 2018-04-12 22:34:01 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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