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"The Wasp Patch" - Build v3.1.6.2
New animations
There's always more to come! Development for the nocturnal wasp (required for Lifecycles Act 2) begins soon and there's more bugfixes and improvements in the pipeline as well. Please post your feedback as always! :) With ❤, Venugopalan Sreedharan
[ 2018-05-21 00:41:29 CET ] [ Original post ]
Player feedback on the forums, feedback mail and youtube videos have been used to roll out one of DoN's biggest bugfix and general improvement release. Here's an overview:
A.I. Improvements
- A.I. now flees from predators more consistently
- Wasp A.I. no longer freezes up after catching spiders, nesting behavior is now reliable.
- Wasp A.I. snatch speed increased to improve snatch consistency
- Snatch issues for Dragonfly v/s 3rd Instar Grasshopper, mitigated
- A.I. now looks at you only if you're the same species (previously any species would turn and look at you when you get close to it)
- Simplified Grapple-Stamina: A.I. now gives up when you tire it out by draining its stamina (just like Ants in the Ladybug quest)
- Grooming for A.I is now more consistent
- Grooming for Flying A.I. now begins only after they land and touch down.
Animation updates
New animations
- Tiger Beetle - snatch animation
- Tiger Beetle - Grapple-Pin animation
- Tiger Beetle - Idle Struggle animation
- Blue Mud Dauber - Toppled Over anim
- Blue Mud Dauber - Immobilized anim
- Blue Mud Dauber - Idle struggle anim
- Wasp Grooming anim extended to include hindleg and wings cleanup :)
- Wasp Walk to Drink Nectar anim transition issues fixed
- Tiger Beetle prey anim interactions (as prey) fixed.
- Grapple idle animations no longer get stuck after grappling
- Tiger Beetle walk/flight anim now plays properly while it has a prey snatched
Player/Simulation Improvements
- Ant Sneak tutorial for Ladybug creature quest fixed
- Wasp Nectaring phase made shorter for players and longer for A.I. Wasp Player hunger increased to compensate
- Hovering Explained: Players flying fast are now provided a flight hint about hovering. Essential for wasp gameplay (entering mud tunnels swiftly, etc)
- Crashing issue fixed - The game would crash on returning to the main menu in certain cases, now fixed
- "Performance" and "Exploration" Population Presets updated to include Blue Mud Dauber and Grasshoppers by default
Face-Off updates (for Blue Mud Dauber Wasp)
- Stinger is now used as the face-off finisher for Wasp against any creature (eventually the main modes will support this too for non-prey confrontations, etc)
- Wasp Snatch interaction setup designed for various creatures
- Survival quests are no longer triggered for the wasp in face off mode
Recommended Face-off matchups
- Wasp v/s Bee - Unlike the Dragonfly, the wasp's flight speed is insufficient to catch the bee, so you'll have to rely on strategy to come out on top. It's not easy to win this fight!
- Jumping Spider v/s Wasp - Frantic dodge training practice as a Jumping Spider is what this often ends up being. Unlike the simulation mode the wasp has no nectaring phase here and always knows exactly where you're located so this confrontation is far more intense than its survival counterpart!
UI updates
- Grappling keys font changed as requested by a player, for easier readability
- Wasp players are now informed that they can use any nest for carrying spiders into. It doesn't have to be the first one you chose in the previous quest.
- "Strike" UI popup frequency reduced. Wherever it is obvious, only the prey outline visual cue is shown.
Sandbox updates
- Third-Instar Grasshopper added to Fauna spawn brush. Eventually players will be able to select the exact lifestage you want to spawn inside the sandbox (just like the population editor)
- Creature "Activity text" fixed for consistency. It was previously getting blanked out too frequently, now it easier to monitor a creature's activities in the sandbox
Thanks for reading, Thanks for playing!
There's always more to come! Development for the nocturnal wasp (required for Lifecycles Act 2) begins soon and there's more bugfixes and improvements in the pipeline as well. Please post your feedback as always! :) With ❤, Venugopalan Sreedharan
[ 2018-05-21 00:41:29 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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