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Auto Population Booster, Performance Benchmarking Optimization

Survival mode just got a lot easier with this update as population levels will now auto-recharge when a species hits a critical minimum. Performance benchmarking has also been added and players are graded into 3 groups with optimizations automatically enabled depending on your benchmark results. Read on to learn more!

Auto Population Recharge


No more unpleasantries exchanged with a rival wasp or sibling as the last spider or food source on the map is air-lifted by a rival. Now there's plenty for everyone! Only Survival mode uses this system, Lifecycles mode is unaffected by this change to ensure simulation integrity. The motivation behind this change will become clear below as the new "performance grading" system is explained. In short, it became necessary to ensure that small maps with low population levels could still sustain gameplay for Survival Quests like Wasp nesting.

Performance Benchmarking & Grading


One-time performance bechmarking is now performed the first time you open the game (or this update). A performance grade is awarded based on which default values for various game settings are chosen. There are 3 performance grades: [olist]
  • Grade - "Pass"


    Players with this grade meet or exceed the recommended system requirements. The default graphics quality of High is retained and by default the performance intensive "Temperate Forest Flowers" population preset is used.
  • Grade - "Below Recommended"


    For systems that meet the minimum requirements but fall short of the recommended specs this grade is awarded. Video Resolution is automatically downscaled by 50% (this provides significant performance gains without adversely affecting visuals). View distance is also lowered to 0.5 (as opposed to the default 0.75)
  • Grade - "Below Minimum"


    Systems that do not meet the game's minimum requirements are now provided with relevant benchmark details when they open the game. Graphics quality is automatically lowered to minimum and more importantly, "Performance Friendly" map preset is automatically selected as the default map. [/olist] If you believe your PC has been incorrectly graded do share your benchmark scores and system details below! (you can also email the support mail mentioned here) This auto-calibration will enable players who aren't familiar with graphics settings, population presets, etc to automatically enjoy the best possible format for the game relative to their specific system.

    For Simpler Controls, Better Performance, Fair Gameplay


    Recognizing player feedback around these three topics, a small but significant detour was taken from content development this month to focus on cleaning up bugs and improving ease of play. Upcoming patches and updates will continue this trend of making the game easier for new players to get into. ~~~ A Nocturnal Wasp now awaits! As twilight gives way to a velvety dark. Soon to strike from shadows bright A stinger that glistens with a spark. (In mundane words, the nocturnal wasp release is coming soon, you Jumping Spiders beware! :)) With ❤, Venugopalan Sreedharan


    [ 2018-05-28 19:02:20 CET ] [ Original post ]

  • Drunk On Nectar
    Venugopalan Sreedharan Developer
    Venugopalan Sreedharan Publisher
    2016-11-16 Release
    Game News Posts: 94
    🎹🖱️Keyboard + Mouse
    Very Positive (225 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Drunk On Nectar Linux [6.07 G]
    Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.

    DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

    The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.

    Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

    --

    While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.

    MINIMAL SETUP
    • OS: Ubuntu or equivalent distro
    • Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
    • Memory: 8000 MB RAM
    • Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
    • Storage: 10000 GB available space
    GAMEBILLET

    [ 6132 ]

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    13.59$ (15%)
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    15.0$ (70%)
    3.0$ (85%)
    2.0$ (90%)
    4.5$ (85%)
    10.79$ (46%)
    7.49$ (25%)
    10.2$ (66%)
    1.5$ (90%)
    10.07$ (28%)
    1.95$ (90%)
    5.4$ (73%)
    13.5$ (55%)
    3.4$ (83%)
    9.37$ (63%)
    1.9$ (81%)
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    10.49$ (30%)
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    1.76$ (91%)

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